Shikai Release Command: Ayatsuru In'ei no Ningyôtsukai
Shikai Appearance: The form which Ryou's Shikai takes moves right along with the Shinigami's thought process in and out of combat. Normally holding his Zanpakutō in his right hand, means that his sword simply seems to mold down around it. Like a dark shadow consuming the appendage only to take on the form of a very short scale armor gauntlet. It ends a bit below the wrist, and doesn't seem to offer much in the way of armor protection, except on the top of his fingers with a red colored metal that is done in a scaled pattern for flexibility. Also the armor on the back of the hand is a bit thicker, because of its vulnerability to being hit, while the palm is more flexible.
The color of the glove like most things Ryou owns is solid black, but it is all full of a few interesting designs. All of which are colored red, and are mostly swirls or cracks going across it. The one on the back of his palm is the most intricate being that it is the image of his spirit holding a marionette with a puppet at the ends of the strings. These part though, are simple the superficial, but truly it is his Zanpkuto’s way reminding him that it is always there. So that if he ever loses a reason to fight for those around him, at least he will never forget to fight for it.
It is at the tips of Ryou's fingers that the weapon of his Shikai lay. Coming out of each fingertip is a blade, which are all strong for their size. Each one adds to the length of its respective finger by two and one half, plus they rub together quite frequently because of Ryou's nervous tick. Though it is obvious by their nature that they are not the main weapon, but are the points from which this Shinigami controls his amusing game of shadow puppets. Still that doesn't keep them from being a deadly weapon, and if Ryou is able to position himself correctly he will certainly use his Shikai to kill directly.
Shikai Powers: Not really sure what I should put here...
Shikai Abilities:
Name: Kage no ken (Swords of Shadows)
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Description: This ability is Ryou’s main form of attack and what he uses to give his defensive fighting style a strong offensive. With Kage no ken he is able form, up to seven stabbing tendrils, either his own shadow or a shadow that he has touched with his shikai. The tendrils are made completely out of the shadow and will attempt to either stab the target or sword fight with them, since it takes an almost knife like shape. Ryou controls the actions of the shadow himself with finger movements of his Shikai if needed. If it not his own shadow that the tendril is set to come from, then he must be able to see it, and it can’t belong to another person. The use of Kage no ken is also a requirement for some of his stronger attacks, because its touch is when the strings of Ryou’ marionette attach.
Name: Kage no tate (Shield of Shadows)
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Description: Kage no tate is basically the more defensive version of Kage no ken, in the fact that the tendrils are more formed to be a shield than a sword, plus is quite a bit stronger when deflecting blows and energy. Plus the number that can be deployed is reduced to 5 instead of 7 like in the sword ability. It can be deployed at the same time as 4 tendrils form Kage no ken, and at this point limits his movement, and must come from his own shadow directly. Also unlike Kage no ken, this move doesn’t have the ability to create the connection needed for his marionette strings to attach.
Name: Maddo ningyōtsukai no u~ōren (Warren of the Mad Puppeter)
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Description: Maddo ningyōtsukai no u~ōren is actually a bit of a risky move for Ryou, especially if the enemy doesn’t know what is coming. With this ability he is able to create an opening in any shadow and step through by cutting it. Then afterward exit through another shadow, which was visible to him originally no matter the distance away from the entrance shadow. As long as he can see the intended exit when he goes in, that is where he will come out. The only rule like his other abilities is that it can’t be someone else’s shadow. Plus he can’t pull anyone else into these openings, but can be pulled out if you grab half way. That is where the risk lies, in that someone who has seen the ability might be able to catch Ryou before he slips away.
Name: Yami no marionetto (Marionette of Darkness)
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Description: Yami no marionetto is the ability that lives up to the name of Ryou’s Zanpakutō, though it is made more for fighting a large group of weaker opponents than a single enemy of equal strength or greater. The basic skill of this ability is that it turns the opponents shadow against them. Creating a shadow version based on the enemies current state to be controlled by Ryou. The stage of this attack is divided up into layers, the first being the person has to have been touched or there shadows have been touched by Kage no ken. If this ability can effect depends on their strength when compared to Ryou’s as well as their own reiatsu. Mostly those who are weaker than him have their shadows stolen, for his little show. The limit though at this point is up to 5 people who are 1/3 his strength. Those who are stronger than Ryou will be able to shrug off this ability most of the time, which is why he doesn’t waste the energy with it then. The rule for anyone of the same strength who step on his stage are simple… five fingers… five hits to your shadow with Kage no ken, and then it is his.
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Bankai Release Command: The Mad Puppeteers Court (Maddo kugutsu-shi no kōto)
Bankai Appearance: To unleash his Bankai Ryou has to reach back and draw his claws up his back. The moment he does he speaks the name of his bankai and suddenly three black lung dragon like worms with growing blue, pink, and green eyes come out. Each of them calling themselves, “Jugde, Jury, and Jaberwocky.” They symbolize his spirits different spiritual personalities, with the first being Sukai, The second is In’ei and the third is Ningy. Also five of the sword tendrils come out, and his claws lengthen by ½. Then Jury, simply lays a stove top hat on his head. His clothing seems to become like that of a hobo like gentlemen, with belt like straps that are wrapped around his arms under his suit in a sleeve like manner, and also around his abdomen. Overall giving him an odd Mad Hatter like appearance.
Bankai Powers: Judge, Jury, and Jaberwocky: These three tendrils represent his spirit in the real word, and also talk like them. Though in a more demonic manner. The three of them are strengthened by being within the area of the Court, and also simply by the fact that they count as a defensive, and offensive tentacle. They themselves are also allowed to use an part of the court as a Warren… to dive in and out of, so that they can attack form below… or above if Ryou has been successful in feeling up a building with his courtroom. Also the ability causes six of the sword tentacles to stick of Ryou’s back along with the three spirits, and like the spirits these can be guided in and out of parts of the Court that is created. Plus they give him a speed boost.
Bankai Abilities:
Name: The Madman’s Court
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Description: This is the Bankai’s most basic ability and it’s major purpose is that it strengthens his original abilities. What Madman’s Court allows him to do is to create shadows out of his weapon hand so long as he leaves it on spot for a set amount of time. The larger the amount of time, the larger the shadow, and this can even be done in thin air, but this shadow shrinks back in on itself in an instant. While in the area of shadow courtroom, or standing on the shadow he creates, a person instantly has there shadow stolen to be ‘judged’ which slows down movement while in the area of the Court, and strengths the attacks of the Judge, Jury, and Jaberwocky against them. Also it allows Ryou to use these shadows within the area of the Court as though they had been taken by his Marionette ability.