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1Kyo 

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on Tue Jan 29, 2013 5:50 am
Zanjutsu
Zanpakutō no bu-meran:
Name: Zanpakutō no bu-meran
Type: Supplementary|Zanjutsu
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 16 posts
Description: Zanpakutō no bu-meran is a technique where the Shinigami summons their Zanpakutō if they have lost their grip upon it. As it builds upon the bond between the Shinigami and their Zanpakutō, it requires at least Adept rank in Zanpakutō. The Shinigami merely extends their arm towards the direction of their Zanpakutō, speaking aloud it's name and ordering it to return. The Zanpakutō, unless being physically held back by an enemy, will then rocket towards the Shinigami, landing in their hand by the hilt.
Kanmandageki:
Name: Kanmandageki
Type: Offensive|Zanjutsu
Rank: Amateur
Range: The user's Blade
Duration: Instant
Cooldown: 2 posts
Description: Kanmandageki is a basic technique used by practitioners of Zanjutsu. Kanmandageki is a powerful sword swing with the blunt side of the blade, designed to daze and confuse individual the Practitioner wishes not to inflict serious harm upon.

Hakuda
Sonikkusutoraiku:
Name: Sonikkusutoraiku
Type: Offensive|Hakuda|Hohō
Rank: Novice
Range: Self
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusutoraiku is a basic strike that combines Hakuda with Hohō. As such, it requires novice rank in both Hakuda and Hohō to learn. Sonikkusutoraiku launches a Hohō aided kick. The user will raise their leg, and then, by applying the principles of Shunpo to it, fire the leg in a sudden burst of speed and force. It has the ability to send the target flying on impact, as well as causing micro fractures in bone.
Oni Dekopin:
Name: Oni Dekopin
Type: Offensive|Hakuda
Rank: Intermediate
Range: Self
Duration: Instant
Cooldown: 5 posts
Description: Oni Dekopin is an intermediate rank strike, used by experts in the Hakuda way of fighting. Oni Dekopin is a simple technique, where the user consolidates a large level of Reikryoku into the tip of their finger, and then flicks it at the enemy. On impact, Oni Dekopin has enough striking power to send an enemy flying hundreds of metres.


Hohō
Tobu:
Name: Tobu
Type: Supplementary|Hohō
Rank: Amateur
Range: Up to twenty metres
Duration: Instant
Cooldown: 2 posts
Description: Tobu is a basic movement technique. It allows the Shinigami to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Shinigami to get airborn rapidly, as well as to approach an enemy with speed.
Fuuton Hokousha:
Name: Fuuton Hokousha
Type: Supplementary|Hohō
Rank: Novice
Range: The base of the user's feet.
Duration: Unlimited
Cooldown: None
Description: Fuuton Hokousha is the art of walking on the air. It allows the Shinigami to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Shinigami can walk through the air as though it were solid. The Shinigami can also use this to regain his footing after being knocked flying.
Fuzen Shunpo:
Name: Fuzen Shunpo
Type: Supplementary|Hohō
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 posts
Description: Fuzen Shunpo is an incredibly basic variation of Shunpo, and is the first form a Shunpo user must learn. The Shinigami will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Shunpo, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Shunpo:
Name: Shunpo
Type: Supplementary|Hohō
Rank: Adept
Range: Up to 15 metres
Duration: Instant
Cooldown: 6 posts
Description: Shunpo is the first true Shunpo, and is the complete form of Fuzen Shunpo. As such, it requires that the user first knows Fuzen Shunpo. The Shinigami will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Hadō
Hadō #4: Byakurai:

Name: Hadō #4: Byakurai
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 2 posts
Description: Byakurai is one of the most basic of all offensive Hadō techniques, and is the most basic of all lightning based Hadō. The Shinigami simply points their finger towards the intended target, speaking aloud the technique's name. As they do this, they generate a thin beam of electrical Reiryoku, which they fire out in the direction of their finger. It can be blocked by even the most basic of Kirchenlied or Bakudō techniques.
Hadō #11: Tsuzuri Raiden:

Name: Hadō #11: Tsuzuri Raiden
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Novice
Range: Dependant on the surface it's applied to, to a maximum range of thirty metres
Duration: 1 post
Cooldown: 3 posts
Description: Tsuzuri Raiden is one of the most basic of all offensive Hadō techniques. The Shinigami merely speaks the name of the technique, and touches a surface. As they do this, they send an electrical current into the surface. This current then travels along it, assuming it is a surface that can conduct electricity, such as steel. If it connects with an enemy, it will electrocute them, causing them to lose muscle control as well as causing first degree burns. It can be blocked by a Novice rank defensive technique, such as a Kirchenlied or a Bakudō.

Bakudō
Bakudō #4: Hainawa:

Name: Bakudō #4: Hainawa
Type: Supplementary|Bakudō
Rank: Amateur
Range: 20 metres
Duration: 1 post
Cooldown: 3 posts
Description: Hainawa is one of the most basic of all Bakudō techniques. It is designed to bind the movement of the target, preventing them to fighting back. The user fires a rope made of Reiryoku from the tips of their fingers, which rockets towards the target, wrapping around and binding the target, stopping their movement completely. An individual with at least Novice rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.
Bakudō #21: Sekienton:

Name: Bakudō #21: Sekienton
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 10 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Sekienton is a basic Bakudō technique, designed to hide the movements of the user, either to augment an attack or to aid in escape. The Shinigami performs this technique but pointing their palms downwards towards their feet and speaking the name aloud. Their hands will produce a burst of light red smoke, which will rapidly expand and cover an area of roughly ten metres. This smoke shall last for two posts.
Bakudō #30: Shitotsu Sansen:

Name: Bakudō #30: Shitotsu Sansen
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 20 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Shitotsu Sansen is a basic Bakudō technique, designed to disable the target. The user focuses Reiryoku to the palm of their hand, dragging it to form a triangle. The energy, after the triangle is drawn, solidifies at the corners and then fires at the target. This pins the target to a nearby surface and holds them by the solidified corners. This does no damage, but immobilizes the targets body entirely. An individual with at least Adept rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.

Chikaku
Kagi no Senkaimon:
Name: Kagi no Senkaimon
Type: Supplementary|Chikaku
Rank: Amateur
Range: Inter-dimensional
Duration: Instant
Cooldown: None
Description: Kagi no Senkaimon is a technique designed to allow the user to travel in-between Soul Society and the World of the Living by opening the Senkaimon. To perform it, the Shinigami merely has to thrust their Zanpakutou forwards, and then turn it to the right like a key. This will open the Senkaimon before them, and produce a hell butterfly to guide the Shinigami to their destination. Only Shinigami can travel through the Senkaimon. This technique cannot be used in combat.
Reiraku:
Name: Reiraku
Type: Supplementary|Chikaku
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Reiraku is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Shinigami has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.
Chikaku:
Name: Chikaku
Type: Supplementary|Chikaku
Rank: Intermediate
Range: Ten Kilometres
Duration: Instant
Cooldown: 5 posts
Description: Chikaku is an advanced perception technique designed to detect individuals with spiritually active levels of Reiryoku. The individual shuts their eyes, releasing a pulse of Reiryoku that pings back in a similar fashion to sonar. It only replies to individuals with enough Reiryoku to see spirits, eliminating the issue Reiraku has with being flooded with many irrelevant ribbons. These Reiryoku sources are seen as flames, with the flame being larger the more Reiryoku the target has.



Last edited by Kyo on Wed Jan 30, 2013 2:27 pm; edited 3 times in total

2Kyo 

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on Tue Jan 29, 2013 5:54 am
Shikai-Tsuinzu
Shikai Release Command: Play with the Winds of Truth! Tsuinzu!
Shikai Appearance:
Released!:


Shikai Powers:

These yoyos can reach at a maximum range of 15m. The strings are fortified by a special alloy of metal which causes it to be thin but at the same time as strong as a Neutron Star (Which is about a million times stronger than steel). He can control the yoyo's movement at will. It is at max strength when he uses his hands, but he can also control it without using his hands but it has a weaker effect. Also one of the yoyo's or "Gemi" controls Hot Air and can be used in multiple way from burning enemies to propelling himself. The other or "Mini" Controls Cool air which can be used in multiple ways from creating mirages to freezing an enemy. Together they can create gusts of wind and create different types of weather. Dont take these yoyos lightly. Just because they look like a toy doesnt mean they fight like one. These yoyos can still pack a punch and cause lacerations due to how fast they spin and can cause broken bones if it hit an opponent directly.

Shikai Techs

Air Blade:
Name: Air Blade (Version Yo-Yo)
Type: Offensive|Hado
Rank: Adept
Range: 0-15m
Duration: 2 Post
Cooldown: 6 Post
Description: While training with Kensei because of his wind type Zanpakuto, Kyo learned a way to take one of his abilities and transform it into one of his own. By slashing at the air with his yoyos, Kyo can release his yoyos in the direction of one of the enemies. This seems like blades of hot and cold wind which cut enemies from a distance. But it is not just the yoyos one must be wary of because the winds also course through the strings. Therefore, Kyo can cause the strings to bend and move causing them to cut through anything in their path. They appear to be extremely powerful, easily killing a giant Hollow by cutting it into pieces. If hit by Gemi, there will be slight burns on the cut area. If hit by Mini, there will be slight frostbite in cut area.
Mirage Tempo:
Name: Mirage Tempo (蜃気楼(ミラージュ)テンポ Mirāju Tenpo?)
Type: Supplementary|Bakudo
Rank: Adept
Range: Self-10m
Duration: 2 posts
Cooldown: 6 posts
Description: Kyo uses Mini in a dry and hot environment to change the air density and create a mirage of himself. The extreme difference in temperature causes major light refraction, allowing Kyo to disappear and create an illusionary copy of himself. If used on himself and not on the surrounding area. It can make him become invisible. creates multiple images of Nami using reflections and refractions within the air. The images that are created consist of a long and tall skinny version, a short kid version, a fat version, a big, muscular version, and a normal version of Kyo. Only one of these images is real, however, it is not necessarily the normal looking one. Each of these images is capable of moving in unison with the real Kyo due to their reflective nature. Any attack Kyo produces while surrounded by these images will also be replicated, creating a barrage of projectiles. Although only 20% of the attacks are real, so this tactic confuses even fast opponents into getting hit.
Jet Propulsion:
Name: Jet Propulsion (ジェット推進 Jetto suishin)
Type: Supplementary|Hado
Rank: Adept
Range: 0-15m.
Duration: 1 posts
Cooldown: 7 posts
Description: Kyo uses Gemi's hot air to cause the yoyo to bolt like a bullet. However if it is not in his hand the yoyo will begin to bolt around the enemy and strike like being shot like a bullet. This can cause broken bones to possible disembodiment depending on how the opponent is hit. Also since hot air is being used and friction of the yoyo. If a person is hit or even grazed the area is hit with a 2nd degree burn.

Frosty Winds:
Name: Frosty Winds (フロスティウインズ Furosutiuinzu)
Type: Offensive|Hado
Rank: Advanced
Range: 0-20m.
Duration: 1 posts
Cooldown: 8 posts
Description: Kyo uses Mini's cool air to cause the yoyo to a frosty typed wind. If Kyo is holding the yoyo in his hands he can create a gust of frosty winds. However if it is not in his hand the yoyo will release the wind in any direction that the face of the yoyo is facing which Kyo can control. This can cause -1 Tier Movement. Also if there is water in the area, Kyo can create ice where the water is.



Last edited by Kyo on Wed Jan 30, 2013 7:06 pm; edited 3 times in total

3Kyo 

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on Tue Jan 29, 2013 5:54 am
Bankai-Fua-shin Tsuinzu/Fujin Tsuinzu
Incomplete Bankai

Bankai Release Command: Bankai! Fūa-shin tsuinzu (Incomplete- Wind Demigod Twins/ Complete will be Fūjin tsuinzu)
Bankai Appearance: Kyo becomes surrounded by rushing winds. In the incomplete form the chains holding the yoyos faces disappear and the yoyo face still is there. In the complete form none of the yoyo exists just the galing winds.

Kind of like this except with galling winds:

Bankai Powers: The abilities stay the same as in the shikai except they receive a grand power boost. With just the Bankai released, Kyo gains a +1 Tier Movement. Also under this ability there is an increase in strength which gives all wind based techniques a +1 Rank boost.

Bankai Techniques

Dance of the Wind Gods:
Name: Dance of the Wind God (風神の舞 Fuujin no Mai)
Type: Offensive|Hado?
Rank: Expert
Range: Around the target +5m diameter
Duration: 2 post (1 to trap then to attack)
Cooldown: 10 posts
Description: Kyo with increased speed rushed around the target creating a mini tornado around the target. This tornado is inescapable unless a technique that is higher than this techniques current rank is used on it. With the winds that surround the enemy, Kyo then in a quick motion strikes the target from multiple directions by entering the tornado and exiting the eye of the tornado. This creates a barrage of attacks that creates injuries that range from lacerations to dismemberment of the body.

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