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on Sat Dec 29, 2012 4:41 pm
Kojaku Information

The Kojaku is the basic Reishi bow all quincy are able to manifest. This is done by gathering Reishi particles from the surrounding environment, and focusing it through a Reishi enriched silver object known as a Quincy Cross. The Kojaku's initial form is that of a translucent blue bow. This is because the Quincy is unable to gather enough Reishi to make it truly solid. Every Quincy can make this bow.

The Kojaku's second form is achieved once the Quincy is achieved once the Quincy reaches Apprentice rank in Geist Sammlung. Their bow loses it's ethereal blue appearance, and instead gains a solid form. This bow still functions essentially the same as the previous form of Kojaku, but it can have unique aesthetics based on the Quincy's whim. For example;
Solid Kojaku:

Gesicht Information

Gesicht is a more advanced form of the kojaku. The Gesicht is a unique spirit weapon with the capability to execute unique abilities. While the Gesicht doesn't have to be a bow, it must be a projectile weapon like a firearm or a slingshot.

To learn Gesicht requires at least Apprentice rank in both Bogenschießen and Geist Sammlung. Once the Quincy reaches both these skills, they may learn the Incomplete form of their Gesicht, known as Verdorben Gesicht. To do this, the Quincy must first app their Gesicht using the template below. Once it is approved the Quincy may train their Verdorben Gesicht. Learning this form of Gesicht takes at least 1500 words. The Quincy can only sustain their Verdorben Gesicht for eight turns. Once this time elapses, the Quincy's Shikai deactivates, and they must wait five turns before using it again.

The Complete form of Gesicht, Makellos Gesicht, may be learned once the Quincy has Adept rank in both Bogenschießen and Geist Sammlung. Training to reach Makellos Gesicht takes 2000 words. Makellos Gesicht may be sustained indefinitely, unlike Verdorben Gesicht.

The Quincy can app up to four Gesicht techniques when they first submit it for approval, but they can only train one of these initially. They gain an additional slot once they reach Intermediate rank in Geist Sammlung, allowing them to learn a second technique. Once they learn Makellos Gesicht, they gain an additional two slots, allowing them to learn a total of four Gesicht techniques. Additional Gesicht slots can be purchased using Soul Points.

The template that must be filled out for Gesicht is as follows;
Gesicht Template:
Gesicht Name: The name of your Gesicht weapon
Gesicht Appearance: How does your Gesicht look? For example, Uryu's Gesicht looks like this.
Gesicht Powers: What default powers does your Gesicht have? For example, Uryu's Ginrei Kojaku allows him to fire up to 1200 Heilig Pfeil at once.
Gesicht Abilities: Any specific abilities your Geischt has. These are active techniques, rather than passive abilities of the weapon. Use this template for all Gesicht abilities:

Name: The name of the technique.
Type: Offensive/Defensive/Supplementary. Also mention what skill it is based off of please. For example; An Arrancar punching technique would be Offensive|Secondary
Rank: What rank of the skill this technique is based off does this require? The stronger it is, the higher ranked it must be. Amateur-Transcender
Range: The maximum range of this technique.
Duration: How long does this technique last?
Cooldown: How many posts must you wait before you can use it again? Note; the stronger the attack, the longer the cooldown should be.
Description: A detailed description of what the attack does.
Code:
[b]Gesicht Name:[/b]
[b]Gesicht Appearance:[/b]
[b]Gesicht Powers:[/b]
[b]Gesicht Abilities:[/b]

[b]Name:[/b]
[b]Type:[/b]
[b]Rank:[/b]
[b]Range:[/b]
[b]Duration:[/b]
[b]Cooldown:[/b]
[b]Description:[/b]

Volkommen Information

The Volkommen is the peak of power for a Quincy. It is a unique spirit weapon, which can be anything from a pistol to a broadsword. Most higher ranking members of the Vandenreich, for example, use some form of blade as their Volkommen, allowing them to defend against close range Shinigami assault. Unlike Gesicht, the requirements vary with the form. For example, a shotgun Volkommen would require Bogenschießen, whereas a broadsword would require Schwertkunst.

Volkommen comes in two forms, like Gesicht. The first form is Incomplete Volkommen. To achieve Incomplete Volkommen requires at least master rank in Geist Sammlung, and either Bogenschießen for projectile Volkommen, or Schwertkunst for melee Volkommen.

One the Quincy has both these skills, they my learn the Incomplete Volkommen. To do this, the Quincy must first app their Volkommen using the template below. Once it is approved, the Quincy may train their Incomplete Volkommen. Learning this form of Verdorben takes at least 5000 words. The Quincy can only sustain their Incomplete Volkommen for Eight turns. Once this time elapses, the Quincy's Volkommen deactivates, and they must wait six turns before using it again.

The complete form of the Quincy's Volkommen, known as Complete Volkommen, can be used once the Quincy reaches Transcender rank in both Geist Sammlung, and either Bogenschießen for projectile Volkommen, or Schwertkunst for melee Volkommen. At this point, the Quincy can learn to properly control their Volkommen. learning this form of Volkommen takes at least 8000 words. The complete Volkommen can be sustained indefinitely. In addition, it can, if it is a blade, gain a physical form, allowing it to be carried on the hip like a Zanpakutō.

The Quincy can app up to four Volkommen techniques when they first submit it for approval, but they can only train one of these initially. They gain an additional slot once they reach Grandmaster rank in Geist Sammlung, allowing them to learn a second technique. Once they learn Complete Volkommen, they gain an additional two slots, allowing them to learn a total of four Volkommen techniques. Additional Volkommen slots can be purchased using Soul Points.

The template that must be filled out for Volkommen is as follows;

Volkommen Template:
Volkommen Name: The name of your Volkommen
Volkommen Appearance: How does your Volkommen look? For example, Juhabach's broadsword looks like this.
Volkommen Powers: What default powers does your Volkommen have? For example, Quilge Opie can fire Heilig Pfeil from the tip of his blade.
Volkommen Abilities: Any specific abilities your Volkommen has. These are active techniques, rather than passive powers of the weapon. Use this template for all Volkommen abilities:

Name: The name of the technique.
Type: Offensive/Defensive/Supplementary. Also mention what skill it is based off of please. For example; An Arrancar punching technique would be Offensive|Secondary
Rank: What rank of the skill this technique is based off does this require? The stronger it is, the higher ranked it must be. Amateur-Transcender
Range: The maximum range of this technique.
Duration: How long does this technique last?
Cooldown: How many posts must you wait before you can use it again? Note; the stronger the attack, the longer the cooldown should be.
Description: A detailed description of what the attack does.
Code:
[b]Volkommen Name:[/b]
[b]Volkommen Appearance:[/b]
[b]Volkommen Powers:[/b]
[b]Volkommen Abilities:[/b]

[b]Name:[/b]
[b]Type:[/b]
[b]Rank:[/b]
[b]Range:[/b]
[b]Duration:[/b]
[b]Cooldown:[/b]
[b]Description:[/b]

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