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1Guest 


Guest

on Thu Jan 03, 2013 12:36 pm
Amateur-Novice
Name: Brinco
Type: Supplementary|Sonido
Rank: Amateur
Range: Up to twenty metres
Duration: Instant
Cooldown: 2 turns
Description: Brinco is a basic movement technique. It allows the Arrancar to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Arrancar to get airborn rapidly, as well as to approach an enemy with speed.

Name: Camino de Viento
Type: Supplementary|Sonido
Rank: Novice
Range: The base of the user's feet
Duration: Unlimited
Cooldown: None
Description: Camino de Viento is the art of walking on the air. It allows the Arrancar to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Arrancar can walk through the air as though it were solid. The Arrancar can also use this to regain his footing after being knocked flying.
Code:
Brinco
Code:
[b]Name:[/b] Brinco
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Amateur
[b]Range:[/b] Up to twenty metres
[b]Duration:[/b] Instant
[b]Cooldown:[/b] 2 turns
[b]Description:[/b] Brinco is a basic movement technique. It allows the Arrancar to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Arrancar to get airborn rapidly, as well as to approach an enemy with speed.
Camino de Viento
Code:
[b]Name:[/b] Camino de Viento
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Novice
[b]Range:[/b] The base of the user's feet
[b]Duration:[/b] Unlimited
[b]Cooldown:[/b] None
[b]Description:[/b] Camino de Viento is the art of walking on the air. It allows the Arrancar to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Arrancar can walk through the air as though it were solid. The Arrancar can also use this to regain his footing after being knocked flying.



Last edited by Fenrir on Sat Jan 26, 2013 10:19 am; edited 3 times in total

2Guest 


Guest

on Thu Jan 03, 2013 12:37 pm
Apprentice-Intermediate
Name: Sonido Imperfecto
Type: Supplementary|Sonido
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 turns
Description: Sonido Imperfecto is an incredibly basic variation of Sonido, and is the first form a Sonido user must learn. The Arrancar will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Sonido, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Code:
Sonido Imperfecto
Code:
[b]Name:[/b] Sonido Imperfecto
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Apprentice
[b]Range:[/b] Up to 7 metres
[b]Duration:[/b] Instant
[b]Cooldown:[/b] 4 turns
[b]Description:[/b] Sonido Imperfecto is an incredibly basic variation of Sonido, and is the first form a Sonido user must learn. The Arrancar will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Sonido, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.



Last edited by Fenrir on Sat Jan 26, 2013 10:19 am; edited 2 times in total

3Guest 


Guest

on Thu Jan 03, 2013 12:37 pm
Adept-Expert
Name: Sonido
Type: Supplementary|Sonido
Rank: Adept
Range: Up to 15 metres
Duration: Instant
Cooldown: 6 turns
Description: Sonido is the first true Sonido, and is the complete form of Sonido Imperfecto. As such, it requires that the user first knows Sonido Imperfecto. The Arrancar will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Code:
Sonido
Code:
[b]Name:[/b] Sonido
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Adept
[b]Range:[/b] Up to 15 metres
[b]Duration:[/b] Instant
[b]Cooldown:[/b] 6 turns
[b]Description:[/b] Sonido is the first true Sonido, and is the complete form of Sonido Imperfecto. As such, it requires that the user first knows Sonido Imperfecto. The Arrancar will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.



Last edited by Fenrir on Sat Jan 26, 2013 10:20 am; edited 2 times in total

4Guest 


Guest

on Thu Jan 03, 2013 12:37 pm
Advanced-Master
Name: Guerra
Type: Supplementary|Sonido
Rank: Advanced
Range: Up to 25 metres
Duration: Instant
Cooldown: 8 turns
Description: Guerra is a more advanced version of Sonido, and as such, requires the Arrancar knows Sonido. The Arrancar will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.

Name: Gemelos de Sonido
Type: Supplementary|Sonido
Rank: Master
Range: The user can move a maximum of 20 metres away from where they left the afterimage.
Duration: 1 turn.
Cooldown: 10 turns. Can be used a maximum of 3 times a thread.
Description: Gemelos de Sonido is an advanced Sonido technique where the user's speed is increased to such immense speeds that they can generate a short term visual illusion. This allows the Arrancar to move from where they were standing, up to a maximum distance of twenty metres away. While doing this, they leave an after-image of themselves where they were originally standing. This after-image will move in a similar way to the original user for a short period of time, even reacting the same to attacks, by bleeding and collapsing. However, a direct blow of this nature will cause the illusion to fade a few seconds after being hit. Since this technique is based off the ways of Sonido, and requires experience with it's ways, the user of this technique must first learn Guerra.
Code:
Guerra
Code:
[b]Name:[/b] Guerra
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Advanced
[b]Range:[/b] Up to 25 metres
[b]Duration:[/b] Instant
[b]Cooldown:[/b] 8 turns
[b]Description:[/b] Guerra is a more advanced version of Sonido, and as such, requires the Arrancar knows Sonido. The Arrancar will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Gemelos de Sonido
Code:
[b]Name:[/b] Gemelos de Sonido
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Master
[b]Range:[/b] The user can move a maximum of 20 metres away from where they left the afterimage.
[b]Duration:[/b] 1 turn.
[b]Cooldown:[/b] 10 turns. Can be used a maximum of 3 times a thread.
[b]Description:[/b] Gemelos de Sonido is an advanced Sonido technique where the user's speed is increased to such immense speeds that they can generate a short term visual illusion. This allows the Arrancar to move from where they were standing, up to a maximum distance of twenty metres away. While doing this, they leave an after-image of themselves where they were originally standing. This after-image will move in a similar way to the original user for a short period of time, even reacting the same to attacks, by bleeding and collapsing. However, a direct blow of this nature will cause the illusion to fade a few seconds after being hit. Since this technique is based off the ways of Sonido, and requires experience with it's ways, the user of this technique must first learn Guerra.



Last edited by Fenrir on Sat Jan 26, 2013 10:21 am; edited 2 times in total

5Guest 


Guest

on Thu Jan 03, 2013 12:37 pm
Grandmaster-Transcender
Name: Multiples Gemelos de Sonido
Type: Supplementary|Sonido
Rank: Grandmaster
Range: The user must keep each afterimage within a range of roughly 15 metres to ensure they can actively refresh each one.
Duration: The afterimages can last for a maximum of 2 turns.
Cooldown: 12 turns. Can be used twice per thread.
Description: Multiples Gemelos de Sonido is an advanced variation of Gemelos de Sonido, and as such the user must know Gemelos de Sonido. It is a Sonido where the Arrancar moves with such immense speed to multiple locations near where they are standing, leaving after-images at each one. These clones are indistinguishable from the true user, and mimic their movements. This is because in actuality the User is moving so rapidly it is as though they are at every point at once. These clones are even able to react to damage, recoiling and bleeding before evaporating. The maximum amount of duplicates a user can create using this technique is twenty.

Name: Dios de Guerra
Type: Supplementary|Sonido
Rank: Transcender
Range: Up to 100 metres
Duration: Instant
Cooldown: 16 turns. Twice per thread.
Description: The Arrancar will consolidate an insanely large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through. This technique can only be used twice per thread, with a large waiting period required between uses. This is because moving at this level of speed begins to rip apart the muscles of the legs, as the body was never designed to move at such immense speeds. As such, even a single use of this technique will cause the user to suffer from significant pain in their legs for the rest of the thread.
Code:
Multiples Gemelos de Sonido
Code:
[b]Name:[/b] Multiples Gemelos de Sonido
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Grandmaster
[b]Range:[/b] The user must keep each afterimage within a range of roughly 15 metres to ensure they can actively refresh each one.
[b]Duration:[/b] The afterimages can last for a maximum of 2 turns.
[b]Cooldown:[/b] 12 turns. Can be used twice per thread.
[b]Description:[/b] Multiples Gemelos de Sonido is an advanced variation of Gemelos de Sonido, and as such the user must know Gemelos de Sonido. It is a Sonido where the Arrancar moves with such immense speed to multiple locations near where they are standing, leaving after-images at each one. These clones are indistinguishable from the true user, and mimic their movements. This is because in actuality the User is moving so rapidly it is as though they are at every point at once. These clones are even able to react to damage, recoiling and bleeding before evaporating. The maximum amount of duplicates a user can create using this technique is twenty.
Dios de Guerra
Code:
[b]Name:[/b] Dios de Guerra
[b]Type:[/b] Supplementary|Sonido
[b]Rank:[/b] Transcender
[b]Range:[/b] Up to 100 metres
[b]Duration:[/b] Instant
[b]Cooldown:[/b] 16 turns. Twice per thread.
[b]Description:[/b] The Arrancar will consolidate an insanely large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through. This technique can only be used twice per thread, with a large waiting period required between uses. This is because moving at this level of speed begins to rip apart the muscles of the legs, as the body was never designed to move at such immense speeds. As such, even a single use of this technique will cause the user to suffer from significant pain in their legs for the rest of the thread.

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