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on Fri Jan 25, 2013 2:01 am
Zanjutsu
Zanpakutō no bu-meran:
Name: Zanpakutō no bu-meran
Type: Supplementary|Zanjutsu
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 16 posts
Description: Zanpakutō no bu-meran is a technique where the Shinigami summons their Zanpakutō if they have lost their grip upon it. As it builds upon the bond between the Shinigami and their Zanpakutō, it requires at least Adept rank in Zanpakutō. The Shinigami merely extends their arm towards the direction of their Zanpakutō, speaking aloud it's name and ordering it to return. The Zanpakutō, unless being physically held back by an enemy, will then rocket towards the Shinigami, landing in their hand by the hilt.
Kanmandageki:
Name: Kanmandageki
Type: Offensive|Zanjutsu
Rank: Amateur
Range: The user's Blade
Duration: Instant
Cooldown: 2 posts
Description: Kanmandageki is a basic technique used by practitioners of Zanjutsu. Kanmandageki is a powerful sword swing with the blunt side of the blade, designed to daze and confuse individual the Practitioner wishes not to inflict serious harm upon.
Kanman no Ryōdan:
Name: Kanman no Ryōdan
Type: Offensive|Zanjutsu
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Kanman no Ryōdan is the most basic in the Ryōdan family. To perform it, the practitioner must be using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing leaves a faint trail of Reiryoku behind it.
Sonikkusuingu:
Name: Sonikkusuingu
Type: Offensive|Zanjutsu|Hohō
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusuingu is a basic technique used by practitioners of Zanjutsu. It combines the principles of swordsmanship with the ways of Shunpo to launch the user's blade in a rapid fire swing. Because of this, the Shinigami must also be Novice rank in Hohō. To perform Sonikkusuingu, the Shinigami raises his blade, holding it out horizontally to one side. They then fire their arm using a burst of Reiryoku, in a similar way to how Shunpo works. This increases the speed of the swing dramatically, making it harder to block. It does not, however, make it move at a speed where the opponent cannot perceive it, regardless of the rank of the user's movement or perception.
Suikawari:
Name: Suikawari
Type: Offensive|Zanjutsu
Rank: Apprentice
Range: The user's blade
Duration: Instant
Cooldown: 4 posts
Description: Suikawari is a basic Zanjutsu swords strike designed to provide a powerful downwards swing. The practitioner will leap into the air, swinging their blade downwards between their legs. This will drive the blade down with immense force, able to easily tear an individual in two.
Keido no Ryōdan:
Name: Keido no Ryōdan
Type: Offensive|Zanjutsu
Rank: Intermediate
Range: The user's Blade + 8 metres from the tip of the blade
Duration: Instant
Cooldown: 5 posts
Description: Keido no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Kanman no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards a short duration from the tip of the blade by projecting a small arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Agitowari:
Name: Agitowari
Type: Offensive|Zanjutsu|Hohō
Rank: Adept
Range: The user's blade
Duration: Instant
Cooldown: 6 posts
Description: Agitowari is an advanced Zanjutsu technique that allows for a precision cut of extreme force and speed. Agitowari uses the principles of Hohō, and as such requires that the user is at least Intermediate rank in it. The practitioner will draw their blade, lunging at the intended target at pace. They when then drag the blade across their intended target's abdomen in a powerful strike that can cleave them cleanly in two, leaving them bi-sectioned.
Ryōdan:
Name: Ryōdan
Type: Offensive|Zanjutsu
Rank: Expert
Range: The user's Blade + 15 metres from the tip of the blade
Duration: Instant
Cooldown: 7 posts
Description: Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Keido no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Hitotsume: Nadegiri:
Name: Hitotsume: Nadegiri
Type: Offensive|Zanjutsu|Hohō
Rank: Advanced
Range: The user's Blade
Duration: Instant
Cooldown: 8 posts
Description: Hitotsume: Nadegiri is an advanced Zanjutsu technique that allows for a precision cut of extreme force and speed. Hitotsume: Nadegiri uses the principles of Hohō, and as such requires that the user is at least Expert rank in it. The practitioner will draw their blade, using a Shunpo style technique to rapidly drag their blade down the surface of the intended target, splitting them cleanly down the centre.
Kamisori no Ryōdan:
Name: Kamisori no Ryōdan
Type: Offensive|Zanjutsu
Rank: Master
Range: The user's Blade + 20 metres from the tip of the blade
Duration: Instant
Cooldown: 10 posts
Description: Kamisori no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Senmanioroshi:
Name: Senmanioroshi
Type: Offensive|Zanjutsu|Hohō
Rank: Grandmaster
Range: The user's Blade
Duration: Instant
Cooldown: 12 posts
Description: Senmanioroshi is an advanced Zanjutsu technique that allows for a barrage of powerful precision strikes against a target. Senmanioroshi uses the principles of Hohō, and as such requires that the user is at least master rank in it. The practitioner will lunge towards the intended target at pace. They will then launch a barrage of rapid horizontal slashes against them, reducing the intended target to a mass of bloody chunks.
Hakuda
Tsukihirate:
Name: Tsukihirate
Type: Offensive|Hakuda
Rank: Amateur
Range: Self, with the shockwave having a range of 5 metres.
Duration: Instant
Cooldown: 2 posts
Description: Tsukihirate is a basic rank strike, used by practitioners of the Hakuda way of fighting. It is a palm thrust, which, similar to Hadō #1: Shō, sends out a shockwave that can knock it's target back several feet, even without direct contact. Direct contact, however, can send the target flying back a significantly further distance.
Sonikkusutoraiku:
Name: Sonikkusutoraiku
Type: Offensive|Hakuda|Hohō
Rank: Novice
Range: Self
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusutoraiku is a basic strike that combines Hakuda with Hohō. As such, it requires novice rank in both Hakuda and Hohō to learn. Sonikkusutoraiku launches a Hohō aided kick. The user will raise their leg, and then, by applying the principles of Shunpo to it, fire the leg in a sudden burst of speed and force. It has the ability to send the target flying on impact, as well as causing micro fractures in bone.
Tesshō:
Name: Tesshō
Type: Offensive|Hakuda
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 posts
Description: Tesshō is a basic rank strike, used by Practitioners of the Hakuda way of fighting. It is a palm strike, where the user focuses Reiryoku into the base of the palm of their hand, and then unleashes it on contact to greatly increase the force of their strike.
Chōhigezutsuki:
Name: Chōhigezutsuki
Type: Offensive|Hakuda
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 posts
Description: Chōhigezutsuki is a basic rank strike, used by practitionrs of the Hakuda way of fighting. The user focuses Reiryoku to their forehead, and uses it to augment the striking force of a basic headbutt. Chōhigezutsuki strikes with considerable force, enough to fracture bones and send the victim flying.
Oni Dekopin:
Name: Oni Dekopin
Type: Offensive|Hakuda
Rank: Intermediate
Range: Self
Duration: Instant
Cooldown: 5 posts
Description: Oni Dekopin is an intermediate rank strike, used by experts in the Hakuda way of fighting. Oni Dekopin is a simple technique, where the user consolidates a large level of Reikryoku into the tip of their finger, and then flicks it at the enemy. On impact, Oni Dekopin has enough striking power to send an enemy flying hundreds of metres.
Panchira Torunēdo:
Name: Panchira Torunēdo
Type: Offensive|Hakuda
Rank: Adept
Range: Self
Duration: Instant
Cooldown: 6 posts
Description: Panchira Torunēdo is an moderate rank strike, used by experts in the Hakuda way of fighting. Panchira Torunēdo delivers a series of multiple kicks, where the user enhances each blow of their heel with Reiryoku to increase their destructive force. To perform this technique, the user will support their body weight with their hand, spinning around in place while delivering multiple kicks to the opponent.
Gatoringu Jidanda:
Name: Gatoringu Jidanda
Type: Offensive|Hakuda
Rank: Adept
Range: Self
Duration: Instant
Cooldown: 6 posts
Description: Gatoringu Jidanda is a moderate rank strike, used by experts in the Hakuda way of fighting. Gatoringu Jidanda delivers a series of powerful stomp like kicks. The user leaps into the air, and then strikes at the person beneath them by stomping downwards, delivering multiple power kicks to break an enemies defenses.
Ikkotsu:
Name: Ikkotsu
Type: Offensive|Hakuda
Rank: Expert
Range: Self
Duration: Instant
Cooldown: 7 posts
Description: Ikkotsu is a high ranked strike, used by masters of the Hakuda way of fighting. Ikkotsu is a powerful single fisted blow, where the Shinigami floods their muscles with Reiryoku. They then discharge it on impact, creating an incredibly powerful strike with enough force to shatter the body of the enemy it collides with easily.
Sōkotsu:
Name: Sōkotsu
Type: Offensive|Hakuda
Rank: Advanced
Range: Self
Duration: Instant
Cooldown: 8 posts
Description: Sōkotsu is a high rank strike, used by masters of the Hakuda way of fighting. Sōkotsu is a two fist version of Ikkotsu, and as such requires the user knows Ikkotsu first. Sōkotsu is a powerful two fisted blow, where the Shinigami floods their muscles with Reiryoku. They then discharge it on impact, creating an incredibly powerful strike with enough force to shatter the body of the enemy it collides with easily.
Tsukiyubi:
Name: Tsukiyubi
Type: Offensive|Hakuda
Rank: Advanced
Range: Self
Duration: Instant
Cooldown: 8 posts
Description: Tsukiyubi is a high rank strike, used by masters of the Hakuda way of fighting. Tsukiyubi appears to be a simple technique, but is rather complex in execution. The user focused immense levels of Reiryoku into the tips of their index and middle fingers. They then unleash both the spiritual force, as well as delivering all of their physical might, in a simple touch. This results in sending the target flying.
Sandobaggu Bīto:
Name: Sandobaggu Bīto
Type: Offensive|Hakuda|Hohō
Rank: Master
Range: Self
Duration: Instant
Cooldown: 10 posts
Description: Sandobaggu Bīto is a high ranked strike, used by masters of the Hakuda way of fighting. It combines Hohō with Hakuda, and as such requires that the user is Advanced rank with Hohō as well. Sandobaggu Bīto is a rapid barrage of incredibly fast punches, delivered with both arms. Each blow is augmented with Reiryoku to increase it's destructive force, and uses the principles of Shunpo to increase the speed that each blow is delivered. It has the force to reduce an unprotected individual to a pile of mush.
Raiōken:
Name: Raiōken
Type: Offensive|Hakuda|Hohō
Rank: Grandmaster
Range: Self
Duration: Instant
Cooldown: 12 posts
Description: Raiōken is a high rank strike, used by masters of the Hakuda way of fighting. It utilises hohō to increase the speed of the blows, and as such requires that the user is master rank in Hohō. It builds on the principles of Sandobaggu Bīto, and as such requires the user knows how to perform it. Raiōken is a rapid barrage of incredibly fast punches, delivered with both arms. Each blow is augmented with Reiryoku to increase it's destructive force, and uses the principles of Shunpo to increase the speed that each blow is delivered. It has the force to reduce an unprotected individual to a pile of mush.
Hohō
Tobu:
Name: Tobu
Type: Supplementary|Hohō
Rank: Amateur
Range: Up to twenty metres
Duration: Instant
Cooldown: 2 posts
Description: Tobu is a basic movement technique. It allows the Shinigami to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Shinigami to get airborn rapidly, as well as to approach an enemy with speed.
Fuuton Hokousha:
Name: Fuuton Hokousha
Type: Supplementary|Hohō
Rank: Novice
Range: The base of the user's feet.
Duration: Unlimited
Cooldown: None
Description: Fuuton Hokousha is the art of walking on the air. It allows the Shinigami to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Shinigami can walk through the air as though it were solid. The Shinigami can also use this to regain his footing after being knocked flying.
Fuzen Shunpo:
Name: Fuzen Shunpo
Type: Supplementary|Hohō
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 posts
Description: Fuzen Shunpo is an incredibly basic variation of Shunpo, and is the first form a Shunpo user must learn. The Shinigami will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Shunpo, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Shunpo:
Name: Shunpo
Type: Supplementary|Hohō
Rank: Adept
Range: Up to 15 metres
Duration: Instant
Cooldown: 6 posts
Description: Shunpo is the first true Shunpo, and is the complete form of Fuzen Shunpo. As such, it requires that the user first knows Fuzen Shunpo. The Shinigami will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Hadō
Hadō #1: Shō:

Name: Hadō #1: Shō
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 8 metres
Duration: instant
Cooldown: 2 posts
Description: Shō is the most basic of all the Hadō techniques. The Shinigami merely points one of their fingers at the target. They then generate a sudden burst of Reiryoku, which forces the opponent back a few feet.
Hadō #2: Kase:
Name: Hadō #2: Kase
Type: Supplementary|Hadō
Rank: Amateur
Range: 8 metres
Duration: Instant
Cooldown: 2 posts
Description: Kase is one of the most basic of all Hadō techniques. The Shinigami simply points their finger towards the target, before curling it inward. As they do this, they generate a suction effect with their Reiryoku, pulling the target in. This effect has enough force to make an unsuspecting target stumble and lose their footing.
Hadō #4: Byakurai:

Name: Hadō #4: Byakurai
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 2 posts
Description: Byakurai is one of the most basic of all offensive Hadō techniques, and is the most basic of all lightning based Hadō. The Shinigami simply points their finger towards the intended target, speaking aloud the technique's name. As they do this, they generate a thin beam of electrical Reiryoku, which they fire out in the direction of their finger. It can be blocked by even the most basic of Kirchenlied or Bakudō techniques.
Hadō #11: Tsuzuri Raiden:

Name: Hadō #11: Tsuzuri Raiden
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Novice
Range: Dependant on the surface it's applied to, to a maximum range of thirty metres
Duration: 1 post
Cooldown: 3 posts
Description: Tsuzuri Raiden is one of the most basic of all offensive Hadō techniques. The Shinigami merely speaks the name of the technique, and touches a surface. As they do this, they send an electrical current into the surface. This current then travels along it, assuming it is a surface that can conduct electricity, such as steel. If it connects with an enemy, it will electrocute them, causing them to lose muscle control as well as causing first degree burns. It can be blocked by a Novice rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #31: Shakkahō:

Name: Hadō #31: Shakkahō
Type: Offensive|Hadō
Rank: Intermediate
Range: 30 metres
Duration: Instant
Cooldown: 5 posts
Description: Shakkahō is a basic fire based Hadō technique. The Shinigami extends their hand, flattening their palm. They then gather a baseball sized sphere of bright red, fire like Reiryoku. They then discharge this sphere as a beam like burst. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #32: Ōkasen:

Name: Hadō #32: Ōkasen
Type: Offensive|Hadō
Rank: Intermediate
Range: 30 Metres
Duration: Instant
Cooldown: 5 posts
Description: Ōkasen is a intermediate offensive Hadō technique. The Shinigami lays the blade of their Zanpakutō horizontally, resting their free hand against the Zanpakutō's tsuba. The Shinigami will then form a bright yellow sphere of Reiryoku over their Tsuba, which will rapidly flatten, spreading itself out along the length of the blade. Once it reaches the end of the blade, it will then fire itself out as a flat burst of energy. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #33: Sōkatsui:

Name: Hadō #33: Sōkatsui
Type: Offensive|Hadō
Rank: Intermediate
Range: 35 metres
Duration: Instant
Cooldown: 5 posts
Description: Sōkatsui is an intermediate offensive Hadō technique. The user aims the palm of their hand at the target, forming a small sphere of blue Reiryoku, which will then burst out as a wave of energy towards the intended target. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #46: Kongōbaku:

Name: Hadō #46: Kongōbaku
Type: Offensive|Hadō
Rank: Adept
Range: 40 metres
Duration: Instant
Cooldown: 6 posts
Description: Kongōbaku is an advanced fire based Hadō technique. To perform it, the Shinigami must extend either their Zanpakutō or their primary arm. If they use their hand instead of their Zanpakutō, they must brace their firing arm with their other arm. The Shinigami then generates a dense, intense sphere of fire like Reiryoku, at roughly the size of a small car. The Shinigami will then swing either their Zanpakutō or their arm back over their head before swinging it forward towards the target. The sphere will then rocket off towards their target. On impact, it will incinerate the target, leaving nothing but a pile of ashes. It may be blocked by an Adept rank defensive technique, such as a Kirchenlied or a Bakudō.
Bakudō
Bakudō #1: Sai:

Name: Bakudō #1: Sai
Type: Supplementary|Bakudō
Rank: Amateur
Range: 10 metres
Duration: 1 posts
Cooldown: 3 posts
Description: Sai is the most basic of all Bakudō techniques. This spell restrains the target by locking their arms behind their back to immobilize them. The user points their index and middle fingers at the intended target, locking their arms behind their back. This technique is designed to bind natural humans, and individuals with little to no spiritual force. It has no effect on spiritually active individuals.
Bakudō #4: Hainawa:

Name: Bakudō #4: Hainawa
Type: Supplementary|Bakudō
Rank: Amateur
Range: 20 metres
Duration: 1 post
Cooldown: 3 posts
Description: Hainawa is one of the most basic of all Bakudō techniques. It is designed to bind the movement of the target, preventing them to fighting back. The user fires a rope made of Reiryoku from the tips of their fingers, which rockets towards the target, wrapping around and binding the target, stopping their movement completely. An individual with at least Novice rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.
Bakudō #8: Seki:

Name: Bakudō #8: Seki
Type: Defensive|Bakudō
Rank: Amateur
Range: Self
Duration: Instant
Cooldown: 2 posts
Description: Seki is one of the most basic of all Bakudō techniques. It is a defensive technique, designed to protect the user from blows. The user produces a small orb of glowing blue Reiryoku on the either the palm or back of their hand. When an attack strikes it, it shall block the attack, and reflect the force of the attack that hit it back on the attacker. It cannot reflect any attack of Novice rank or above, and it only effects melee strikes, like a punch or a sword swing.
Bakudō #21: Sekienton:

Name: Bakudō #21: Sekienton
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 10 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Sekienton is a basic Bakudō technique, designed to hide the movements of the user, either to augment an attack or to aid in escape. The Shinigami performs this technique but pointing their palms downwards towards their feet and speaking the name aloud. Their hands will produce a burst of light red smoke, which will rapidly expand and cover an area of roughly ten metres. This smoke shall last for two posts.
Bakudō #30: Shitotsu Sansen:

Name: Bakudō #30: Shitotsu Sansen
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 20 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Shitotsu Sansen is a basic Bakudō technique, designed to disable the target. The user focuses Reiryoku to the palm of their hand, dragging it to form a triangle. The energy, after the triangle is drawn, solidifies at the corners and then fires at the target. This pins the target to a nearby surface and holds them by the solidified corners. This does no damage, but immobilizes the targets body entirely. An individual with at least Adept rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.
Bakudō #37: Tsuriboshi:

Name: Bakudō #37: Tsuriboshi
Type: Defensive|Bakudō
Rank: Intermediate
Range: 50 metres
Duration: 1 post
Cooldown: 5 posts
Description: Tsuriboshi is a basic Bakudō technique, designed to catch falling objects or individuals. The user generates a sphere of Reiryoku in the palm of their hand, firing it outwards. When the Shinigami wills it, the sphere will halt, firing out six "ropes" made of Reiryoku. These ropes will latch onto any fixed structure/object in the nearby centre. The sphere in the centre forms a net, which is supported by the six ropes. This is designed to catch falling objects/individuals, absorbing any potential fall damage they may have taken.
Bakudō #39: Enkōsen:

Name: Bakudō #39: Enkōsen
Type: Defensive|Bakudō
Rank: Intermediate
Range: The user's hand
Duration: 1 post
Cooldown: 5 posts
Description: Enkōsen is a moderate rank Bakudō technique, designed to block incoming attacks. The user extends their arm out, forming a flat palm. They then generate a flat disk of yellow Reiryoku to block incoming attacks. This technique can block attacks of Intermediate rank and below.
Bakudō #47: Koienkōsen:

Name: Bakudō #47: Koienkōsen
Type: Defensive|Bakudō
Rank: Adept
Range: The user's hand
Duration: 1 post
Cooldown: 6 posts
Description: Koienkōsen is a moderate rank Bakudō technique, designed to block incoming attacks. This is an advanced version of Enkōsen, and as such requires the user knows it. The user extends their arm out, forming a flat palm. They then generate a flat disk of yellow Reiryoku to block incoming attacks. This technique can block attacks of Adept rank and below.
Chikaku
Kagi no Senkaimon:
Name: Kagi no Senkaimon
Type: Supplementary|Chikaku
Rank: Amateur
Range: Inter-dimensional
Duration: Instant
Cooldown: None
Description: Kagi no Senkaimon is a technique designed to allow the user to travel in-between Soul Society and the World of the Living by opening the Senkaimon. To perform it, the Shinigami merely has to thrust their Zanpakutou forwards, and then turn it to the right like a key. This will open the Senkaimon before them, and produce a hell butterfly to guide the Shinigami to their destination. Only Shinigami can travel through the Senkaimon. This technique cannot be used in combat.
Reiraku:
Name: Reiraku
Type: Supplementary|Chikaku
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Reiraku is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Shinigami has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.
Chikaku:
Name: Chikaku
Type: Supplementary|Chikaku
Rank: Intermediate
Range: Ten Kilometres
Duration: Instant
Cooldown: 5 posts
Description: Chikaku is an advanced perception technique designed to detect individuals with spiritually active levels of Reiryoku. The individual shuts their eyes, releasing a pulse of Reiryoku that pings back in a similar fashion to sonar. It only replies to individuals with enough Reiryoku to see spirits, eliminating the issue Reiraku has with being flooded with many irrelevant ribbons. These Reiryoku sources are seen as flames, with the flame being larger the more Reiryoku the target has.
Kakushitsuijaku:

Name: Kakushitsuijaku
Type: Supplementary|Chikaku
Rank: Expert
Range: Twenty Kilometres
Duration: 1 post
Cooldown: 7 posts
Incantation: Heart of the south, eye of the north, finger of the west, foot of the east. Arrive with the wind and depart with the rain! - Kakushitsuijaku!
Description: Kakushitsuijaku is an advanced perception technique designed to run large scale sweeps for specific targets during combat situations. To perform this, the user must draw some of their own blood. With this blood, the user then draws a circle on the ground in-front of them, and fills the circle with some runes, seen above. They then lay their hands before this circle and speak the incantation. The circle will then light up, and the user will begin to get detailed information about the area around them in a twenty kilometre bubble, with themselves in the centre. This technique is precise enough to pick out a specific individual out of a mass of high level Reiryoku.

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on Fri Jan 25, 2013 2:01 am
Shikai
Shikai Release Command: Blow it Away, Tachikaze
Shikai Appearance:
Tachikaze:
Shikai Powers: In it's Shikai form, Tachikaze is able to perform a variety of wind based techniques utilising the blade.
Shikai Abilities:

Bakudantsuki:
Name: Bakudantsuki
Type: Offensive|Hakuda
Rank: Expert
Range: 15 metres
Duration: Instant
Cooldown: 7 posts
Description: Bakudantsuki is a conal Reiryoku blast fired by Kensei. Although it is a blast formed from Reiryoku, the power comes not from the energy, but from the physical force that delivers it. Kensei's fist that holds Tachikaze will become coated in a fist sized sphere of Reiryoku, which he then fires by thrusting his fist out, punching in the intended direction. As his arm reaches it's maximum length, the blast will then fire out in the intended target in a man sized, circular beam that extends out 15 metres before dissipating. It will devour any unprotected target, reducing them to ashes.
Fuuton no Ito:
Name: Fuuton no Ito
Type: Offensive|Hakuda
Rank: Adept
Range: 20 metres
Duration: 1 post
Cooldown: 7 posts
Description: Fuuton no Ito is a long ranged wind strike using thin strings. Kensei will draw back his blade, then slash it across in-front of him. As he does so, a thread of thin wind will be formed, and will hang off the end of the blade. He can then swing the blade, lashing the string out like a whip. Though it is made of Reiryoku, the force of the string comes not from the Reiryoku, but the force of the swing behind it.
Bankai
Bankai Release Command: Bankai, Tekken Tachikaze!
Bankai Appearance:
Tekken Tachikaze:
Bankai Powers: During this form, the potency of all Hakuda techniques he uses is increased by two tiers, and he can perform more potent wind based techniques.
Bankai Abilities:

Fūton no Kakeami:
Name: Fūton no Kakeami
Type: Offensive|Hadō
Rank: Adept
Range: 45 metres
Duration: Instant
Cooldown: 5 posts
Description: Fūton no Kakeami is a large, wind based blast designed to cleanly sever everything in it's path. Kensei thrusts his first towards the intended target, releasing a large burst of Reiryoku as he does so. This Reiryoku forms the shape of a net, made out of wind. This net then rapidly rockets towards the intended target, carving whatever it hits into tiny chunks.
Tandoku Kyōken:
Name: Tandoku Kyōken
Type: Offensive|Hakuda
Rank: Master
Range: Kensei's fist
Duration: Instant
Cooldown: 10 posts
Description: Tandoku Kyōken is a single fisted punch performed during Kensei's Bankai. Kensei's fist, as well as the surface of the knuckle blade iz flooded with extremely large levels of Reiryoku, which is expelled on impact to greatly increase cutting force and raw impact power. This punch has no preparation, though it strikes with enough force to destroy almost anything it touches, striking with enough force to crumble objects into mere dust.
Baizō Kyōken:
Name: Baizō Kyōken
Type: Offensive|Hakuda
Rank: Grandmaster
Range: Kensei's fist
Duration: Instant
Cooldown: 12 posts
Description: Baizō Kyōken is a twin fisted punch performed during Kensei's Bankai. Kensei's fists, as well as the surface of the knuckle blades, are flooded with extremely large levels of Reiryoku, which is expelled on impact to greatly increase cutting force and raw impact power. This punch has no preparation, though it strikes with enough force to destroy almost anything it touches, striking with enough force to crumble objects into mere dust.

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