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on Wed Jan 23, 2013 12:45 am
Zanjutsu
Zanpakutō no bu-meran:
Name: Zanpakutō no bu-meran
Type: Supplementary|Zanjutsu
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 16 posts
Description: Zanpakutō no bu-meran is a technique where the Shinigami summons their Zanpakutō if they have lost their grip upon it. As it builds upon the bond between the Shinigami and their Zanpakutō, it requires at least Adept rank in Zanpakutō. The Shinigami merely extends their arm towards the direction of their Zanpakutō, speaking aloud it's name and ordering it to return. The Zanpakutō, unless being physically held back by an enemy, will then rocket towards the Shinigami, landing in their hand by the hilt.
Kanmandageki:
Name: Kanmandageki
Type: Offensive|Zanjutsu
Rank: Amateur
Range: The user's Blade
Duration: Instant
Cooldown: 2 posts
Description: Kanmandageki is a basic technique used by practitioners of Zanjutsu. Kanmandageki is a powerful sword swing with the blunt side of the blade, designed to daze and confuse individual the Practitioner wishes not to inflict serious harm upon.
Kanman no Ryōdan:
Name: Kanman no Ryōdan
Type: Offensive|Zanjutsu
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Kanman no Ryōdan is the most basic in the Ryōdan family. To perform it, the practitioner must be using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing leaves a faint trail of Reiryoku behind it.
Sonikkusuingu:
Name: Sonikkusuingu
Type: Offensive|Zanjutsu|Hohō
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusuingu is a basic technique used by practitioners of Zanjutsu. It combines the principles of swordsmanship with the ways of Shunpo to launch the user's blade in a rapid fire swing. Because of this, the Shinigami must also be Novice rank in Hohō. To perform Sonikkusuingu, the Shinigami raises his blade, holding it out horizontally to one side. They then fire their arm using a burst of Reiryoku, in a similar way to how Shunpo works. This increases the speed of the swing dramatically, making it harder to block. It does not, however, make it move at a speed where the opponent cannot perceive it, regardless of the rank of the user's movement or perception.
Suikawari:
Name: Suikawari
Type: Offensive|Zanjutsu
Rank: Apprentice
Range: The user's blade
Duration: Instant
Cooldown: 4 posts
Description: Suikawari is a basic Zanjutsu swords strike designed to provide a powerful downwards swing. The practitioner will leap into the air, swinging their blade downwards between their legs. This will drive the blade down with immense force, able to easily tear an individual in two.
Keido no Ryōdan:
Name: Keido no Ryōdan
Type: Offensive|Zanjutsu
Rank: Intermediate
Range: The user's Blade + 8 metres from the tip of the blade
Duration: Instant
Cooldown: 5 posts
Description: Keido no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Kanman no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards a short duration from the tip of the blade by projecting a small arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Agitowari:
Name: Agitowari
Type: Offensive|Zanjutsu|Hohō
Rank: Adept
Range: The user's blade
Duration: Instant
Cooldown: 6 posts
Description: Agitowari is an advanced Zanjutsu technique that allows for a precision cut of extreme force and speed. Agitowari uses the principles of Hohō, and as such requires that the user is at least Intermediate rank in it. The practitioner will draw their blade, lunging at the intended target at pace. They when then drag the blade across their intended target's abdomen in a powerful strike that can cleave them cleanly in two, leaving them bi-sectioned.
Ryōdan:
Name: Ryōdan
Type: Offensive|Zanjutsu
Rank: Expert
Range: The user's Blade + 15 metres from the tip of the blade
Duration: Instant
Cooldown: 7 posts
Description: Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Keido no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Hitotsume: Nadegiri:
Name: Hitotsume: Nadegiri
Type: Offensive|Zanjutsu|Hohō
Rank: Advanced
Range: The user's Blade
Duration: Instant
Cooldown: 8 posts
Description: Hitotsume: Nadegiri is an advanced Zanjutsu technique that allows for a precision cut of extreme force and speed. Hitotsume: Nadegiri uses the principles of Hohō, and as such requires that the user is at least Expert rank in it. The practitioner will draw their blade, using a Shunpo style technique to rapidly drag their blade down the surface of the intended target, splitting them cleanly down the centre.
Kamisori no Ryōdan:
Name: Kamisori no Ryōdan
Type: Offensive|Zanjutsu
Rank: Master
Range: The user's Blade + 20 metres from the tip of the blade
Duration: Instant
Cooldown: 10 posts
Description: Kamisori no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Hakuda
Tsukihirate:
Name: Tsukihirate
Type: Offensive|Hakuda
Rank: Amateur
Range: Self, with the shockwave having a range of 5 metres.
Duration: Instant
Cooldown: 2 posts
Description: Tsukihirate is a basic rank strike, used by practitioners of the Hakuda way of fighting. It is a palm thrust, which, similar to Hadō #1: Shō, sends out a shockwave that can knock it's target back several feet, even without direct contact. Direct contact, however, can send the target flying back a significantly further distance.
Sonikkusutoraiku:
Name: Sonikkusutoraiku
Type: Offensive|Hakuda|Hohō
Rank: Novice
Range: Self
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusutoraiku is a basic strike that combines Hakuda with Hohō. As such, it requires novice rank in both Hakuda and Hohō to learn. Sonikkusutoraiku launches a Hohō aided kick. The user will raise their leg, and then, by applying the principles of Shunpo to it, fire the leg in a sudden burst of speed and force. It has the ability to send the target flying on impact, as well as causing micro fractures in bone.
Tesshō:
Name: Tesshō
Type: Offensive|Hakuda
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 posts
Description: Tesshō is a basic rank strike, used by Practitioners of the Hakuda way of fighting. It is a palm strike, where the user focuses Reiryoku into the base of the palm of their hand, and then unleashes it on contact to greatly increase the force of their strike.
Chōhigezutsuki:
Name: Chōhigezutsuki
Type: Offensive|Hakuda
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 posts
Description: Chōhigezutsuki is a basic rank strike, used by practitionrs of the Hakuda way of fighting. The user focuses Reiryoku to their forehead, and uses it to augment the striking force of a basic headbutt. Chōhigezutsuki strikes with considerable force, enough to fracture bones and send the victim flying.
Oni Dekopin:
Name: Oni Dekopin
Type: Offensive|Hakuda
Rank: Intermediate
Range: Self
Duration: Instant
Cooldown: 5 posts
Description: Oni Dekopin is an intermediate rank strike, used by experts in the Hakuda way of fighting. Oni Dekopin is a simple technique, where the user consolidates a large level of Reikryoku into the tip of their finger, and then flicks it at the enemy. On impact, Oni Dekopin has enough striking power to send an enemy flying hundreds of metres.
Panchira Torunēdo:
Name: Panchira Torunēdo
Type: Offensive|Hakuda
Rank: Adept
Range: Self
Duration: Instant
Cooldown: 6 posts
Description: Panchira Torunēdo is an moderate rank strike, used by experts in the Hakuda way of fighting. Panchira Torunēdo delivers a series of multiple kicks, where the user enhances each blow of their heel with Reiryoku to increase their destructive force. To perform this technique, the user will support their body weight with their hand, spinning around in place while delivering multiple kicks to the opponent.
Gatoringu Jidanda:
Name: Gatoringu Jidanda
Type: Offensive|Hakuda
Rank: Adept
Range: Self
Duration: Instant
Cooldown: 6 posts
Description: Gatoringu Jidanda is a moderate rank strike, used by experts in the Hakuda way of fighting. Gatoringu Jidanda delivers a series of powerful stomp like kicks. The user leaps into the air, and then strikes at the person beneath them by stomping downwards, delivering multiple power kicks to break an enemies defenses.
Ikkotsu:
Name: Ikkotsu
Type: Offensive|Hakuda
Rank: Expert
Range: Self
Duration: Instant
Cooldown: 7 posts
Description: Ikkotsu is a high ranked strike, used by masters of the Hakuda way of fighting. Ikkotsu is a powerful single fisted blow, where the Shinigami floods their muscles with Reiryoku. They then discharge it on impact, creating an incredibly powerful strike with enough force to shatter the body of the enemy it collides with easily.
Hohō
Tobu:
Name: Tobu
Type: Supplementary|Hohō
Rank: Amateur
Range: Up to twenty metres
Duration: Instant
Cooldown: 2 posts
Description: Tobu is a basic movement technique. It allows the Shinigami to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Shinigami to get airborn rapidly, as well as to approach an enemy with speed.
Fuuton Hokousha:
Name: Fuuton Hokousha
Type: Supplementary|Hohō
Rank: Novice
Range: The base of the user's feet.
Duration: Unlimited
Cooldown: None
Description: Fuuton Hokousha is the art of walking on the air. It allows the Shinigami to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Shinigami can walk through the air as though it were solid. The Shinigami can also use this to regain his footing after being knocked flying.
Fuzen Shunpo:
Name: Fuzen Shunpo
Type: Supplementary|Hohō
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 posts
Description: Fuzen Shunpo is an incredibly basic variation of Shunpo, and is the first form a Shunpo user must learn. The Shinigami will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Shunpo, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Shunpo:
Name: Shunpo
Type: Supplementary|Hohō
Rank: Adept
Range: Up to 15 metres
Duration: Instant
Cooldown: 6 posts
Description: Shunpo is the first true Shunpo, and is the complete form of Fuzen Shunpo. As such, it requires that the user first knows Fuzen Shunpo. The Shinigami will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Hadō
Hadō #1: Shō:

Name: Hadō #1: Shō
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 8 metres
Duration: instant
Cooldown: 2 posts
Description: Shō is the most basic of all the Hadō techniques. The Shinigami merely points one of their fingers at the target. They then generate a sudden burst of Reiryoku, which forces the opponent back a few feet.
Hadō #2: Kase:
Name: Hadō #2: Kase
Type: Supplementary|Hadō
Rank: Amateur
Range: 8 metres
Duration: Instant
Cooldown: 2 posts
Description: Kase is one of the most basic of all Hadō techniques. The Shinigami simply points their finger towards the target, before curling it inward. As they do this, they generate a suction effect with their Reiryoku, pulling the target in. This effect has enough force to make an unsuspecting target stumble and lose their footing.
Hadō #4: Byakurai:

Name: Hadō #4: Byakurai
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 2 posts
Description: Byakurai is one of the most basic of all offensive Hadō techniques, and is the most basic of all lightning based Hadō. The Shinigami simply points their finger towards the intended target, speaking aloud the technique's name. As they do this, they generate a thin beam of electrical Reiryoku, which they fire out in the direction of their finger. It can be blocked by even the most basic of Kirchenlied or Bakudō techniques.
Hadō #11: Tsuzuri Raiden:

Name: Hadō #11: Tsuzuri Raiden
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Novice
Range: Dependant on the surface it's applied to, to a maximum range of thirty metres
Duration: 1 post
Cooldown: 3 posts
Description: Tsuzuri Raiden is one of the most basic of all offensive Hadō techniques. The Shinigami merely speaks the name of the technique, and touches a surface. As they do this, they send an electrical current into the surface. This current then travels along it, assuming it is a surface that can conduct electricity, such as steel. If it connects with an enemy, it will electrocute them, causing them to lose muscle control as well as causing first degree burns. It can be blocked by a Novice rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #31: Shakkahō:

Name: Hadō #31: Shakkahō
Type: Offensive|Hadō
Rank: Intermediate
Range: 30 metres
Duration: Instant
Cooldown: 5 posts
Description: Shakkahō is a basic fire based Hadō technique. The Shinigami extends their hand, flattening their palm. They then gather a baseball sized sphere of bright red, fire like Reiryoku. They then discharge this sphere as a beam like burst. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #32: Ōkasen:

Name: Hadō #32: Ōkasen
Type: Offensive|Hadō
Rank: Intermediate
Range: 30 Metres
Duration: Instant
Cooldown: 5 posts
Description: Ōkasen is a intermediate offensive Hadō technique. The Shinigami lays the blade of their Zanpakutō horizontally, resting their free hand against the Zanpakutō's tsuba. The Shinigami will then form a bright yellow sphere of Reiryoku over their Tsuba, which will rapidly flatten, spreading itself out along the length of the blade. Once it reaches the end of the blade, it will then fire itself out as a flat burst of energy. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #33: Sōkatsui:

Name: Hadō #33: Sōkatsui
Type: Offensive|Hadō
Rank: Intermediate
Range: 35 metres
Duration: Instant
Cooldown: 5 posts
Description: Sōkatsui is an intermediate offensive Hadō technique. The user aims the palm of their hand at the target, forming a small sphere of blue Reiryoku, which will then burst out as a wave of energy towards the intended target. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #46: Kongōbaku:

Name: Hadō #46: Kongōbaku
Type: Offensive|Hadō
Rank: Adept
Range: 40 metres
Duration: Instant
Cooldown: 6 posts
Description: Kongōbaku is an advanced fire based Hadō technique. To perform it, the Shinigami must extend either their Zanpakutō or their primary arm. If they use their hand instead of their Zanpakutō, they must brace their firing arm with their other arm. The Shinigami then generates a dense, intense sphere of fire like Reiryoku, at roughly the size of a small car. The Shinigami will then swing either their Zanpakutō or their arm back over their head before swinging it forward towards the target. The sphere will then rocket off towards their target. On impact, it will incinerate the target, leaving nothing but a pile of ashes. It may be blocked by an Adept rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #54: Haien:

Name: Hadō #54: Haien
Type: Offensive|Hadō
Rank: expert
Range: 10 metres
Duration: Instant
Cooldown: 7 posts
Description: Haien is an advanced close quarters combat Hadō. To perform this, the Shinigami must merely swing his arm towards the target. As he does this, a flat disk of purple Reiryoku fires from his hand, flying towards the target in question. On impact, it will incinerate the person so thoroughly that the will be only ashes left. It may be blocked by an Expert rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #58: Tenran:

Name: Hadō #58: Tenran
Type: Offensive|Hadō
Rank: Expert
Range: 30 metres
Duration: Instant
Cooldown: 7 posts
Description: Tenran is a powerful, long range wind based hadō. The Shinigami can perform this without the use of their Zanpakutō, but it will suffer a -1 to it's effectiveness. If it is performed without the Zanpakutō, the Shinigami merely holds up their hand and aiming it at the target for a few seconds before firing it. With the Zapakutō, the Shinigami levitates their Zanpakutō in front of them. They then gently hit one end of it, causing it to spin like a fan. The practitioner then stops it by grabbing the hilt, shouting the Hadō's name as they do so. This will produce a large, tornado-like blast of wind in the shape of a cone. This wind will cause thousands of tiny lacerations on impact, as well as sending the target flying. It may be blocked by an Expert rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #63: Raikōhō:

Name: Hadō #63: Raikōhō
Type: Offensive|Hadō
Rank: Advanced
Range: 50 metres
Duration: Instant
Cooldown: 8 posts
Description: Raikōhō is an advanced destructive technique, and is one of the most powerful Lightning based Hadō a Shinigami can learn. The Shinigami extends their primary arm, focusing a large level of Reiryoku to the palm of their hand. This Reiryoku forms into a small, bright yellow sphere about the size of a baseball. The Shinigami will then point it towards the target, and shout the technique's name. The sphere will then explode in a large concentrated strike of Lightning. This technique is lethal when it strikes the head or heart, and can easily blow off limbs on a direct hit. It may be blocked by an Advanced rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #68: Gaki Rekkō:

Name: Hadō #68: Gaki Rekkō
Type: Offensive|Hadō
Rank: Advanced
Range: 100 metres
Duration: Instant
Cooldown: 8 posts
Description: Gaki Rekkō is an advanced destructive technique, and is one of the most powerful Hadō a Shinigami can learn. The Shinigami extends either their arm, or the tip of their Zanpakutō. They will then channel Reiryoku to their conduit of choice, be it an open palm or their Zanpakutō, and generate a flat, bright green disk of Reiryoku. This disk will span a metre in diameter. From the centre of this sphere, twelve beams of Reiryoku will branch out, reaching the edge of the disk. Once they reach the edge, they will begin to fire out a barrage of thin, foot long beams of Reiryoku; five from each beam. Once these beams are fired, the disk will vanish, and the technique will be over. These beams can travel a total of 100 metres before dissipating, and on impact will tear straight through what they hit. Because this technique uses many fine beams rather than a singular attack, the beams themselves all carry the destructive force of a Expert technique. They may be blocked by an Expert rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #73: Sōren Sōkatsui:

Name: Hadō #73: Sōren Sōkatsui
Type: Offensive|Hadō
Rank: Master
Range: 70 Metres
Duration: Instant
Cooldown: 10 posts
Description: Sōren Sōkatsui is the advanced form of Sōkatsui, and requires that the practitioner know Sōkatsui. The practitioner extends their index and middle finger, gathering Reiryoku at their tips. This Reiryoku forms two, incredibly small, yet bright spheres of blue energy. The Shinigami may then fire this technique outwards in the direction their fingers are pointing, forming two incredibly thick beams of blue energy. These beams warp and wrap around each other to form one massive beam. It may be blocked by a master rank defensive technique, such as a Kirchenlied or a Bakudō.
Bakudō
Bakudō #1: Sai:

Name: Bakudō #1: Sai
Type: Supplementary|Bakudō
Rank: Amateur
Range: 10 metres
Duration: 1 posts
Cooldown: 3 posts
Description: Sai is the most basic of all Bakudō techniques. This spell restrains the target by locking their arms behind their back to immobilize them. The user points their index and middle fingers at the intended target, locking their arms behind their back. This technique is designed to bind natural humans, and individuals with little to no spiritual force. It has no effect on spiritually active individuals.
Bakudō #4: Hainawa:

Name: Bakudō #4: Hainawa
Type: Supplementary|Bakudō
Rank: Amateur
Range: 20 metres
Duration: 1 post
Cooldown: 3 posts
Description: Hainawa is one of the most basic of all Bakudō techniques. It is designed to bind the movement of the target, preventing them to fighting back. The user fires a rope made of Reiryoku from the tips of their fingers, which rockets towards the target, wrapping around and binding the target, stopping their movement completely. An individual with at least Novice rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.
Bakudō #8: Seki:

Name: Bakudō #8: Seki
Type: Defensive|Bakudō
Rank: Amateur
Range: Self
Duration: Instant
Cooldown: 2 posts
Description: Seki is one of the most basic of all Bakudō techniques. It is a defensive technique, designed to protect the user from blows. The user produces a small orb of glowing blue Reiryoku on the either the palm or back of their hand. When an attack strikes it, it shall block the attack, and reflect the force of the attack that hit it back on the attacker. It cannot reflect any attack of Novice rank or above, and it only effects melee strikes, like a punch or a sword swing.
Bakudō #21: Sekienton:

Name: Bakudō #21: Sekienton
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 10 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Sekienton is a basic Bakudō technique, designed to hide the movements of the user, either to augment an attack or to aid in escape. The Shinigami performs this technique but pointing their palms downwards towards their feet and speaking the name aloud. Their hands will produce a burst of light red smoke, which will rapidly expand and cover an area of roughly ten metres. This smoke shall last for two posts.
Bakudō #30: Shitotsu Sansen:

Name: Bakudō #30: Shitotsu Sansen
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 20 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Shitotsu Sansen is a basic Bakudō technique, designed to disable the target. The user focuses Reiryoku to the palm of their hand, dragging it to form a triangle. The energy, after the triangle is drawn, solidifies at the corners and then fires at the target. This pins the target to a nearby surface and holds them by the solidified corners. This does no damage, but immobilizes the targets body entirely. An individual with at least Adept rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.
Bakudō #37: Tsuriboshi:

Name: Bakudō #37: Tsuriboshi
Type: Defensive|Bakudō
Rank: Intermediate
Range: 50 metres
Duration: 1 post
Cooldown: 5 posts
Description: Tsuriboshi is a basic Bakudō technique, designed to catch falling objects or individuals. The user generates a sphere of Reiryoku in the palm of their hand, firing it outwards. When the Shinigami wills it, the sphere will halt, firing out six "ropes" made of Reiryoku. These ropes will latch onto any fixed structure/object in the nearby centre. The sphere in the centre forms a net, which is supported by the six ropes. This is designed to catch falling objects/individuals, absorbing any potential fall damage they may have taken.
Bakudō #39: Enkōsen:

Name: Bakudō #39: Enkōsen
Type: Defensive|Bakudō
Rank: Intermediate
Range: The user's hand
Duration: 1 post
Cooldown: 5 posts
Description: Enkōsen is a moderate rank Bakudō technique, designed to block incoming attacks. The user extends their arm out, forming a flat palm. They then generate a flat disk of yellow Reiryoku to block incoming attacks. This technique can block attacks of Intermediate rank and below.
Bakudō #47: Koienkōsen:

Name: Bakudō #47: Koienkōsen
Type: Defensive|Bakudō
Rank: Adept
Range: The user's hand
Duration: 1 post
Cooldown: 6 posts
Description: Koienkōsen is a moderate rank Bakudō technique, designed to block incoming attacks. This is an advanced version of Enkōsen, and as such requires the user knows it. The user extends their arm out, forming a flat palm. They then generate a flat disk of yellow Reiryoku to block incoming attacks. This technique can block attacks of Adept rank and below.
Chikaku
Kagi no Senkaimon:
Name: Kagi no Senkaimon
Type: Supplementary|Chikaku
Rank: Amateur
Range: Inter-dimensional
Duration: Instant
Cooldown: None
Description: Kagi no Senkaimon is a technique designed to allow the user to travel in-between Soul Society and the World of the Living by opening the Senkaimon. To perform it, the Shinigami merely has to thrust their Zanpakutou forwards, and then turn it to the right like a key. This will open the Senkaimon before them, and produce a hell butterfly to guide the Shinigami to their destination. Only Shinigami can travel through the Senkaimon. This technique cannot be used in combat.
Reiraku:
Name: Reiraku
Type: Supplementary|Chikaku
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Reiraku is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Shinigami has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.
Chikaku:
Name: Chikaku
Type: Supplementary|Chikaku
Rank: Intermediate
Range: Ten Kilometres
Duration: Instant
Cooldown: 5 posts
Description: Chikaku is an advanced perception technique designed to detect individuals with spiritually active levels of Reiryoku. The individual shuts their eyes, releasing a pulse of Reiryoku that pings back in a similar fashion to sonar. It only replies to individuals with enough Reiryoku to see spirits, eliminating the issue Reiraku has with being flooded with many irrelevant ribbons. These Reiryoku sources are seen as flames, with the flame being larger the more Reiryoku the target has.
Kakushitsuijaku:

Name: Kakushitsuijaku
Type: Supplementary|Chikaku
Rank: Expert
Range: Twenty Kilometres
Duration: 1 post
Cooldown: 7 posts
Incantation: Heart of the south, eye of the north, finger of the west, foot of the east. Arrive with the wind and depart with the rain! - Kakushitsuijaku!
Description: Kakushitsuijaku is an advanced perception technique designed to run large scale sweeps for specific targets during combat situations. To perform this, the user must draw some of their own blood. With this blood, the user then draws a circle on the ground in-front of them, and fills the circle with some runes, seen above. They then lay their hands before this circle and speak the incantation. The circle will then light up, and the user will begin to get detailed information about the area around them in a twenty kilometre bubble, with themselves in the centre. This technique is precise enough to pick out a specific individual out of a mass of high level Reiryoku.

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on Wed Jan 23, 2013 12:46 am
Shikai

Shikai Release Command: When the Flower Wind Rages, the Flower God Roars, When the Wind of Heaven Rages, the God of the Underworld Sneers! Katen Kyōkotsu!
Shikai Appearance: Shunsui's Katen Kyōkotsu in it's released form becomes a pair of massive, jet black, heavily curved Chinese scimitars with light silver edges. The hilt and tsuba of each are still the same as they were in Katen Kyōkotsu's sealed-form, but they now sport long red tassels dangling from the end. Despite the two swords becoming identical in this state, they still work the same way; one (the wakizashi) is used mainly for speed strikes, and the other (the tachi) is used mainly for power strikes. Thusly, they still exist as a daisho sword pair, with the wakizashi being slightly smaller in size than the tachi.

Katen Kyōkotsu:
Shikai Powers: Katen Kyōkotsu's power is the ability to make children's games real. The Zanpakutō sets the rules of the game, as defined by it's abilities, and anyone who steps within the boundaries of it's spiritual pressure is forced to play by the rules the release sets, including Shunsui himself. These games, with the exception of Bushōgama, are activated whenever Katen Kyōkotsu feels like it. This is determined by a dice roll. When Katen Kyōkotsu is activated, a twelve sided dice is rolled. The number it rolls determines how many posts from activation it will take for Katen Kyōkotsu to pick a game. Once the rolled turn is reached, a coin is flipped to pick which game will be activated; Kageoni or Irooni.

Shikai Abilities:
Bushōgama:
Name: Bushōgama
Type: Offensive|Hadō
Rank: Expert
Range: 40 metres
Duration: Instant
Cooldown: 7 posts
Description: Bushōgama is a long range Hadō based strike used by Shunsui in his released state. To perform it, he holds his blades out at arms length, one at either side. He will then twist his torso in the direction he intends to cause the disk to spiral. As he spins, he will leave a thick wind like trail of Reiryoku behind his blades. This Reiryoku will rocket forwards, joining together to create a thick spinning top style attack. Like all of Shunsui's released techniques, Bushōgama is based off a children's game. This one immitates a spinning top.
Irooni:
Name: Irooni
Type: Offensive|Hadō
Rank: Advanced
Range: The field in which this game applies is a 200 metre bubble around Shunsui
Duration: Eight posts
Cooldown: Once per thread
Description: This game is activated under the whim of Katen Kyōkotsu, as discussed above. When Irooni is the game chosen, anyone in the range mentioned above is bound to the game. Once this happens, the conditions applies to them regardless of how far they are from Shunsui, until his release is deactivated. The rules of Irooni are reasonably simple to follow. Each "player" may choose a colour per turn. They do this by simply yelling it out. Their attacks for that turn can only effect objects of the colour that they have selected. If the colour that you call does not exist on your body, the damage is minimal, even if the attack would normally inflict a much more severe wound. The opposite is true; by calling out a colour you're wearing and attacking, the damage given is proportional to the amount of that colour on you. To maximize damage, you have to use a colour that maximizes the risks to your self as well as your enemy's. For example, by wearing black robes and calling "black," one would inflict massive damage on an enemy if struck even if the actual blow itself was minimal or minor, but the caller would also suffer serious damage if he/she is struck by the enemy in return. The colour only applies to the outermost layer. Meaning if you are wearing a white jacket that completely covers your black robes, black will be the same as if you aren't wearing any. This allows for some useful tricks where you suddenly remove an outer layer of clothing to deceive the enemy
Kageoni:
Name: Kageoni
Type: Offensive|Hadō
Rank: Advanced
Range: The field in which this game applies is a 200 metre bubble around Shunsui
Duration: Eight posts
Cooldown:Once per thread
Description: This game is activated under the whim of Katen Kyōkotsu, as discussed above. When Kageoni is the game chosen, anyone in the range mentioned above is bound to the game. Once this happens, the conditions applies to them regardless of how far they are from Shunsui, until his release is deactivated. In this game, an individual's shadow, and any shadow connected to their shadow, becomes a vulnerable location. Any attack that hits the shadow in question will come out directly under the person connected to it. People and objects can also sink into the shadows, causing them to resurface directly under the person in question. For example, if a blade is plunged into the persons shadow, it would come out under one of their legs, piercing it.

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