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1Alaric Herrman 

Alaric Herrman
3rd Batallion General

Wed Jan 30, 2013 8:20 pm
Gesicht Name:Scharfschützen Kanone
What it looks like:
Gesicht Appearance: A sniper that looks like it was made for a giant, this gun stands at 1.8 meters. Taller than Alaric himself; the gun is made out what looks like a black steel that shimmers in the night or day. The barrel is the longest part of the sniper rifle. Right before the body of the sniper there are two little legs to prop up to give Al more accuracy when needed. There is an attachable sight that he can put on top of the sniper rifle to allow him to magnify and scope in on his target.
Gesicht Powers: Scharfschützen Kanone power allows Alaric to shoot enemies at an additional 2 Kilometers away from where he stands. Granting him the ability to shoot the average Heilige Pfeil from this distance. To compensate for the distance the Heilige Pfeil will gather reishi to propel itself faster. At one Kilometer the shot will double in speed. At full length (2 Kilometers) it will quadruple in speed. This is judge when the shot is first fired. The scope on top judges this and adjusts to fit the range. This only works if the Heilige Pfeil is shot more than the average distance of a normal Heilige Pfeil.
Gesicht Abilities:

Name:Sichern und Laden
Type:Offensive|Bogenschießen
Rank:Intermediate
Range: 2 Kilometers
Duration: As long as the spell is
Cooldown: 4 posts
Description: Taking a small Gintō tube, Al can put it where normal the clip of the bullets would go. Allowing him to 'lock and load' the spell into the gun. Giving the spell a new range. Even though it shoots at 2 Kilometers out the spell will only activate within the range of the normal spell. When shot what looks like the spiritual Gintō tube will fly at the opponent until optimal range. Then it will release the spell. He can also load Seele Schneider into the same slot giving it the affect of the gun normally. After use items will release like an empty shell from where a normal bullet would come out.

Name:Verbindliche Schuss
Type:Offensive/Zaubersprüche
Rank:Intermediate
Range: 2 Kilometers
Duration: 2 posts
Cooldown: 5 posts
Description: Hitting a switch on the gun, Al can shoot what looks like a musket shot at his enemy. When it gets in range the musket will shoot out eight additional appendages on each side of the ball. They will wrap around the opponent and then connect to another musket ball that forms on the most top left appendage. The Appendages will connect to that one musket trapping the opponent and impairing movement of arms. Anyone can break out of it using a technique equal or greater than this move.

Name:Prellen Schuss
Type:Offensive|Bogenschießen
Rank:Master
Range: 40 Meters
Duration: 2 Post
Cooldown: 10 Post
Description: This is a close range offensive arrow that bounces off objects. This arrow shoots like a normal arrow, but when making contact to a solid object it will bounce off to make another attempt to hit the target. It can be controlled by a wave of Al's hand to make it move in a specific way. When making contact to the opponent it will not dissipate, it will hit like a blunt object and bounce once again. If this technique is moved past the 40 meter limit it will drop like a normal ball and will not move again until Al moves into range.


Name:Falle Schuss
Type:Offensive|Bogenschießen
Rank:Master
Range:100 meters
Duration:1 Posts, the spears will last 4 posts
Cooldown: 12 Posts
Description: Shooting a shot into the air the shot will delay in mid air. Instead of coming straight down the shot will spread into 500 arrows within a 20 meter radius. They will start off as Heilige Pfeil and will become longer like spears until it hits the ground. Once hitting the ground they will stick into the ground making what looks like small trees sticking out of the ground. This can land on people and stick them into the ground if one is not strong enough to block or to dodge them. The spears will break and shatter into dust if blocked or if a technique is used against them of the same rank. The spears are spaced enough for one to fit between the arrows allowing for movements within the circle or to dodge the initial attack.The spears can be used by cover for either Al or the opponent.



Last edited by Alaric on Mon Feb 04, 2013 2:52 am; edited 11 times in total

2Guest 


Guest

Wed Jan 30, 2013 8:56 pm
All approved

3Alaric Herrman 

Alaric Herrman
3rd Batallion General

Wed Jan 30, 2013 9:42 pm
.



Last edited by Alaric on Wed Jan 30, 2013 10:11 pm; edited 1 time in total

4Guest 


Guest

Wed Jan 30, 2013 9:52 pm
I'll read this in the morning but; edit the new techniques into the main post and bump, dont post them outside the main post.

5Alaric Herrman 

Alaric Herrman
3rd Batallion General

Thu Jan 31, 2013 7:14 pm
Bump

6Guest 


Guest

Fri Feb 01, 2013 8:15 am
That is so inaccurate, my love. The speed of a ballistic round is 1200–1500 m/s. A fourth of that is 300 m/s 300 metres in a second is basically undodgable.

Sichern und Laden Approved

Verbindliche Schuss, up the CD to 5 posts and it's Approved

Prellen Schuss lasts way too long.

Falle Schuss;
This skill can be broken out with a use of a same rank technique and can be dodge with a one rank lower movement technique.

Regulating how it can be broken out of? yes. Regulating how it can be dodged? No. The binding duration lasts WAY too long.

Be aware any approval of release techniques must wait for the release itself to be approved.

7Alaric Herrman 

Alaric Herrman
3rd Batallion General

Fri Feb 01, 2013 8:15 pm
Okay updated, if the arrow gun itself is not approved how fast would you recommend it? If the arrow is that far away I don't want people just able to side step to dodge it. If it doesn't work some insight would be great.

8Guest 


Guest

Sun Feb 03, 2013 8:55 am
Gesicht Powers: Scharfschützen Kanone power allows Alaric to shoot enemies at an additional 2 Kilometers away from where he stands. He can shoot normal Heilige Pfeil from this distance. This speeds up the Heilige Pfeil changes momentum to make the Heilige Pfeil feel like it is in normal arrow range. It changes accordingly to how far the target is. Gathering reishi around it to make it go faster. This also gives him the additional range. This allows Alaric to stay in combat and to help others who are in close range combat.

"This speeds up the Heilige Pfeil changes momentum to make the Heilige Pfeil feel like it is in normal arrow range. It changes accordingly to how far the target is. Gathering reishi around it to make it go faster." Quantify the speed increase. Rephrase it to make sense. "To make the heilige pfeil feel like it is in normal arrow range" wha.

9Alaric Herrman 

Alaric Herrman
3rd Batallion General

Sun Feb 03, 2013 11:14 am
Updated

10Sponsored content 



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