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on Thu Jan 31, 2013 4:33 pm
WIP:
Primera Etapa Release Command: Duerme, Ensueño
Primera Etapa Appearance:
Primera Etapa Powers:
Primera Etapa Abilities:

Name: Comandante
Type:
Rank:
Range:
Duration:
Cooldown:
Description:

Name: Gemelas
Type:
Rank:
Range:
Duration:
Cooldown:
Description:

Arte de la Espada:
Name: Convocacion del Zanpakuto
Type: Supplementary|Arte de la Espada
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: turns
Description: Convocacion del Zanpakuto is a technique where the Arrancar summons their Zanpakutō if they have lost their grip upon it. As it builds upon the bond between the Arrancar and their Zanpakutō, it requires at least Adept rank in Resurrección. The Arrancar merely extends their arm towards the direction of their Zanpakutō, speaking aloud it's name and ordering it to return. The Zanpakutō, unless being physically held back by an enemy, will then rocket towards the Arrancar, landing in their hand by the hilt.

Name: Fuerza
Type: Offensive|Arte de la Espada
Rank: Novice
Range: The user's blade
Duration: Instant
Cooldown: 3 posts
Description: Fuerza is a basic technique used by practitioners of Arte de la Espada. To perform it, the practitioner must be using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing leaves a faint trail of Reiryoku behind it.

Name: Golpe
Type: Offensive|Arte de la Espada
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Golpe is a basic technique used by practitioners of Arte de la Espada. Golpe is a powerful sword swing with the blunt side of the blade, designed to daze and confuse individual the Practitioner wishes not to inflict serious harm upon.

Name: Golpe Veloz
Type: Offensive|Arte de la Espada
Rank: Novice
Range: The user's blade
Duration: Instant
Cooldown: 3 posts
Description: Golpe Veloz is a basic technique used by practitioners of Arte de la Espada. It combines the principles of swordsmanship with the ways of Sonido to launch the user's blade in a rapid fire swing. Because of this, the Arrancar must also be Novice rank in Sonido. To perform Golpe Veloz, the Arrancar raises his blade, holding it out horizontally to one side. They then fire their arm using a burst of Reiryoku, in a similar way to how Sonido works. This increases the speed of the swing dramatically, making it harder to block. It does not, however, make it move at a speed where the opponent cannot perceive it, regardless of the rank of the user's movement or perception.

Name: Mazo
Type: Offensive|Arte de la Espada
Rank: Apprentice
Range: The user's blade
Duration: Instant
Cooldown: posts
Description: Mazo is a basic Arte de la Espada strike designed to provide a powerful downwards swing. The practitioner will leap into the air, swinging their blade downwards between their legs. This will drive the blade down with immense force, able to easily tear an individual in two.
Name: Arco Cortante
Type: Offensive|Arte de la Espada
Rank: Intermediate
Range: The user's Blade + 8 metres from the tip of the blade
Duration: Instant
Cooldown: 5 posts
Description: Arco Cortante is an advanced technique used by practitioners of Arte de la Espada. The practitioner must know how to perform Fuerza in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards a short duration from the tip of the blade by projecting a small arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.

Name: Eludir
Type: Offensive|Arte de la Espada|Sonido
Rank: Adept
Range: The user's blade
Duration: Instant
Cooldown: 6 posts
Description: Eludir is an advanced Arte de la Espada technique that allows for a precision cut of extreme force and speed. Eludir uses the principles of Sonido, and as such requires that the user is at least Intermediate rank in it. The practitioner will draw their blade, lunging at the intended target at pace. They when then drag the blade across their intended target's abdomen in a powerful strike that can cleave them cleanly in two, leaving them bi-sectioned

Name: Arco Cortante de Luz
Type: Offensive|Arte de la Espada
Rank: Expert
Range: The user's blade + 15 metres from the tip of the blade
Duration: Instant
Cooldown: 7 posts
Description: Arco Cortante de Luz is an advanced technique used by practitioners of Arte de la Espada. The practitioner must know how to perform Arco Cortante in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.

Combate:
Name: Choque
Type: Offensive|Combate
Rank: Amateur
Range: Self, with the shockwave having a range of 5 metres.
Duration: Instant
Cooldown: 2 turns
Description: Choque is a basic rank strike, used by practitioners of Combate. It is a palm thrust, which, similar to Hadō #1: Shō, sends out a Shockwave that can knock it's target back several feet, even without direct contact. Direct contact, however, can send the target flying back a significantly further distance.

Name: Patada Veloz
Type: Offensive|Combate|Sonido
Rank: Novice
Range: Self
Duration: Instant
Cooldown: 3 turns
Description: Patada Veloz is a basic strike that combines Combate with Sonido. As such, it requires novice rank in both Combate and Sonido to learn. Patada Veloz launches a Sonido aided kick. The user will raise their leg, and then, by applying the principles of Sonido to it, fire the leg in a sudden burst of speed and force. It has the ability to send the target flying on impact, as well as causing micro fractures to the affected area.

Name: Puño Aumentado
Type: Offensive|Combate
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 turns
Description: Puño Aumentado is a basic rank strike, used by Practitioners of Combate. It is a palm strike, where the user focuses Reiryoku into the base of the palm of their hand, and then unleashes it on contact to greatly increase the force of their strike.

Name: Cabezazo Aumentado
Type: Offensive|Combate
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 turns
Description: Cabezazo Aumentado is a basic rank strike, used by practitioners of Combate. The user focuses Reiryoku to their forehead, and uses it to augment the striking force of a basic headbutt. Cabezazo Aumentado strikes with considerable force, enough to fracture bones and send the victim flying.

Name: Chasquido
Type: Offensive|Combate
Rank: Intermediate
Range: Self
Duration: Instant
Cooldown: 5 turns
Description: Chasquido is an intermediate rank strike, used by experts in Combate. Chasquido is a simple technique, where the user consolidates a large level of Reiryoku into the tip of their finger, and then flicks it at the enemy. On impact, Chasquido has enough striking power to send an enemy flying hundreds of metres.

Name: Patadas Múltiples
Type: Offensive|Combate
Rank: Adept
Range: Self
Duration: Instant
Cooldown: 6 turns
Description: Patadas Múltiples is an moderate rank strike, used by experts in Combate. Patadas Múltiples delivers a series of multiple kicks, where the user enhances each blow of their heel with Reiryoku to increase their destructive force. To perform this technique, the user will support their body weight with their hand, spinning around in place while delivering multiple kicks to the opponent.

Name: Pisotada
Type: Offensive|Combate
Rank: Adept
Range: Self
Duration: Instant
Cooldown: 6 turns
Description: Pisotada is a moderate rank strike, used by experts in Combate. Pisotada delivers a series of powerful stomp like kicks. The user leaps into the air, and then strikes at the person beneath them by stomping downwards, delivering multiple power kicks to break an enemies defences.

Name: Puño Triturador
Type: Offensive|Combate
Rank: Expert
Range: Self
Duration: Instant
Cooldown: 7 turns
Description: Puño Triturador is a high ranked strike, used by masters of Combate. Puño Triturador is a powerful single fisted blow, where the Arrancar floods their muscles with Reiryoku. They then discharge it on impact, creating an incredibly powerful strike with enough force to shatter the body of the enemy it collides with easily.

Name: Puño Abrumador
Type: Offensive|Combate
Rank: Advanced
Range: Self
Duration: Instant
Cooldown: 8 turns
Description: Puño Abrumador is a high rank strike, used by masters of Combate. Puño Abrumador is a two fist version of Puño Triturador, and as such requires the user knows Puño Triturador first. Puño Abrumador is a powerful two fisted blow, where the Arrancar floods their muscles with Reiryoku. They then discharge it on impact, creating an incredibly powerful strike with enough force to shatter the body of the enemy it collides with easily.

Name: Estocada
Type: Offensive|Combate
Rank: Advanced
Range: Self
Duration: Instant
Cooldown: 8 turns
Description: Estocada is a high rank strike, used by masters of Combate. Estocada appears to be a simple technique, but is rather complex in execution. The user focused immense levels of Reiryoku into the tips of their index and middle fingers. They then unleash both the spiritual force, as well as delivering all of their physical might, in a simple touch. This results in sending the target flying.

Name: Velocidad Letal
Type: Offensive|Combate|Sonido
Rank: Master
Range: Self
Duration: Instant
Cooldown: 8 turns
Description: Velocidad Letal is a high ranked strike, used by masters of Combate. It combines Sonido with Combate, and as such requires that the user is Advanced rank with Sonido as well. Velocidad Letal is a rapid barrage of incredibly fast punches, delivered with both arms. Each blow is augmented with Reiryoku to increase it's destructive force, and uses the principles of Sonido to increase the speed that each blow is delivered. It has the force to reduce an unprotected individual to a pile of mush.

Spoiler:
=SonidoName: Brinco
Type: Supplementary|Sonido
Rank: Amateur
Range: Up to twenty metres
Duration: Instant
Cooldown: 2 turns
Description: Brinco is a basic movement technique. It allows the Arrancar to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Arrancar to get airborn rapidly, as well as to approach an enemy with speed.

Name: Camino de Viento
Type: Supplementary|Sonido
Rank: Novice
Range: The base of the user's feet
Duration: Unlimited
Cooldown: None
Description: Camino de Viento is the art of walking on the air. It allows the Arrancar to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Arrancar can walk through the air as though it were solid. The Arrancar can also use this to regain his footing after being knocked flying.

Name: Sonido Imperfecto
Type: Supplementary|Sonido
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 turns
Description: Sonido Imperfecto is an incredibly basic variation of Sonido, and is the first form a Sonido user must learn. The Arrancar will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Sonido, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.

Name: Sonido
Type: Supplementary|Sonido
Rank: Adept
Range: Up to 15 metres
Duration: Instant
Cooldown: 6 turns
Description: Sonido is the first true Sonido, and is the complete form of Sonido Imperfecto. As such, it requires that the user first knows Sonido Imperfecto. The Arrancar will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Sonido. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.

Estruendo:
Name: Bala Incompleta
Type: Offensive|Estruendo
Rank: Amateur
Range: 40 metres
Duration: Instant
Cooldown: 2 posts
Description: Bala Incompleta is the most basic form of Bala an Arrancar may learn. The Arrancar will gather a thin layer of Reiryoku around their fist. They then project this by thrusting their fists towards the target, expelling the Reiryoku as a small, bullet like sphere of energy. As this is an incomplete form of Bala, it does not have the true destructive power of a Bala. It can cause 1st and 2nd degree burns, and send the target flying on impact. The maximum number of Bala Incompleta an Arrancar can fire at once is two.

Name: Cero Incompleto
Type: Offensive|Estruendo
Rank: Amateur
Range: 50 metres
Duration: Instant
Cooldown: 2 posts
Description: Cero Incompleta is the most basic form of Cero an Arrancar may learn. The Arrancar will gather Reiryoku at either the tips of their fingers, the palm of their hand or inside their mouth. This Reiryoku will condense down, forming a tightly packed sphere of Reiryoku. This will then burst out as an immense beam of raw Reiryoku. As this is an incomplete form of Cero, it does not have the true destructive power of a Cero. It can cause 1st and 2nd degree burns, and send the target flying on impact.

Name: Bala
Type: Offensive|Estruendo
Rank: Apprentice
Range: 40 Metres
Duration: Instant
Cooldown: 4 posts
Description: Bala is the complete version of Bala Incompleta, and requires that the Arrancar knows it to learn this. The Arrancar will gather a thin layer of Reiryoku around their fist. They then project this by thrusting their fists towards the target, expelling the Reiryoku as a small, bullet like sphere of energy. On impact, this can dig an inch into the target's skin, searing the wound and sending the victim flying. The maximum number of Bala an Arrancar can fire at once is six.

Name: Cero
Type: Offensive|Estruendo
Rank: Intermediate
Range: 50 Metres
Duration: Instant
Cooldown: 5 posts
Description: Cero is the complete version of Cero Incompleta, and requires that the Arrancar knows it to learn this. The Arrancar will gather Reiryoku at either the tips of their fingers, the palm of their hand or inside their mouth. This Reiryoku will condense down, forming a tightly packed sphere of Reiryoku. This will then burst out as an immense beam of raw Reiryoku. On impact, it will easily disintegrate whatever it hits.

Name: Bala Aluvión
Type: Offensive|Estruendo
Rank: Adept
Range: 100 metres
Duration: Instant
Cooldown: 6 posts
Description: Bala Aluvión is an Advanced form of Bala, and requires that the Arrancar knows it to learn this. The Arrancar will gather a thin layer of Reiryoku around their fist. They then project this by thrusting their fists towards the target, expelling the Reiryoku as a small, bullet like sphere of energy. On impact, this can dig an inch into the target's skin, searing the wound and sending the victim flying. The maximum number of Bala Aluvión an Arrancar can fire at once is twenty.

Name: Gran Rey Cero
Type: Offensive|Estruendo
Rank: Expert
Range: 100 metres
Duration: Instant
Cooldown: 7 posts
Description: Gran Rey Cero is an advanced form of Cero, and requires that the Arrancar knows it to learn this. The Arrancar will gather Reiryoku at either the tips of their fingers, the palm of their hand or inside their mouth. This Reiryoku will condense down, forming a tightly packed sphere of Reiryoku. The Arrancar mixes their own blood into this Reiryoku, enhancing it's destructive power. This sphere will then burst out as an immense beam of raw Reiryoku. On impact, it will easily disintegrate whatever it hits.

Hierro:
Name: Hierro Incompleto
Type: Defensive|Hierro
Rank: Novice
Range: Self
Duration: 1 post
Cooldown: 4 posts
Description: Hierro Incompleto is the most basic of all Hierro techniques. The Arrancar coats the surface of their skin in a thickly packed layer of Reiryoku, increasing their physical resistance. The user can coat any section of their body they desire with this technique, covering roughly an arms worth of skin. Hierro Incompleto can block all basic attacks, and techniques up to Amateur rank. Novice rank techniques will not be completely prevented, but their effectiveness will be reduced dramatically. For example, a Novice rank sword technique will cut an inch or so into the skin.

Name: Hierro
Type: Defensive|Hierro
Rank: Intermediate
Range: Self
Duration: 1 post
Cooldown: 6 posts
Description: Hierro is one of the most basic of all Hierro techniques. The user must know Hierro Incompleto to learn this. The Arrancar coats the surface of their skin in a thickly packed layer of Reiryoku, increasing their physical resistance. The user can coat any section of their body they desire with this technique, covering roughly a torso worth of skin. Hierro can block all basic attacks, and techniques up to Apprentice rank. Intermediate rank techniques will not be completely prevented, but their effectiveness will be reduced dramatically. For example, an Intermediate rank sword technique will cut an inch or so into the skin.

Name: Hierro Endurecido
Type: Defensive|Hierro
Rank: Expert
Range: Self
Duration: 1 post
Cooldown: 8 posts
Description: Hierro Endurecido is an advanced technique in the Hierro family of abilities. The user must know Hierro to learn this. The Arrancar coats the surface of their skin in a thickly packed layer of Reiryoku, increasing their physical resistance. The user can coat any section of their body they desire with this technique, covering roughly a torso worth of skin. Hierro Endurecido can block all basic attacks, and techniques up to Adept rank. Expert rank techniques will not be completely prevented, but their effectiveness will be reduced dramatically. For example, an Expert rank sword technique will cut an inch or so into the skin.

Pesquisa:
Name: Garganta
Type: Supplementary|Pesquisa
Rank: Amateur
Range: Inter-dimensional
Duration: Instant
Cooldown: None
Description: Garganta is a technique designed to allow the user to travel in-between Hueco Mundo and the World of the Living by opening an inter-dimensional rift. To perform it, the Arrancar merely has to raise their hand before them, hooking their fingers like they are latching onto the fabric of the universe itself, and then tear down. This will open a small black rift in the air which the Arrancar can then walk through to reach their intended destination. Only Arrancar can travel through this version of the Senkaimon, as it has not been calibrated for non-Arrancar souls. There are, however, versions of the Garganta designed for other species to travel through. This technique cannot be used in combat.

Name: Trapos
Type: Supplementary|Pesquisa
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Trapos is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Arrancar has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.

Name: Pesquisa
Type: Supplementary|Pesquisa
Rank: Intermediate
Range: Ten Kilometres
Duration: Instant
Cooldown: 5 posts
Description: Pesquisa is an advanced perception technique designed to detect individuals with spiritually active levels of Reiryoku. The individual shuts their eyes, releasing a pulse of Reiryoku that pings back in a similar fashion to sonar. It only replies to individuals with enough Reiryoku to see spirits, eliminating the issue Trapos has with being flooded with many irrelevant ribbons. These Reiryoku sources are seen as flames, with the flame being larger the more Reiryoku the target has.

Name: La Búsqueda De Gorrión
Type: Supplementary|Pesquisa
Rank: Expert
Range: Twenty Kilometres
Duration: 1 post
Cooldown: 7 posts
Incantation: The stars hang in the south, Watching the fires devour the north. The sheath of the west seeks the blade of the east. Meet in the centre and habour the end! - La Búsqueda De Gorrión!
Description: La Búsqueda De Gorrión is an advanced perception technique designed to run large scale sweeps for specific targets during combat situations. To perform this, the user must draw some of their own blood. With this blood, the user then draws a circle on the ground in-front of them, and fills the circle with some runes, seen above. They then lay their hands before this circle and speak the incantation. The circle will then light up, and the user will begin to get detailed information about the area around them in a twenty kilometre bubble, with themselves in the centre. This technique is precise enough to pick out a specific individual out of a mass of high level Reiryoku.

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