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on Thu Jan 31, 2013 9:38 am
Marxus' First Power Object-Equinox
Equinox:
Power Object Name: Equinox
Power Object Type: Weapon Based
Power Object Regular Appearance: Ancient egyptian silver coin that is no larger than a half dollar. One its one side there is the head of a wolf, on its other side there is the engraving of a rattlesnake's tail.
Power Object Released Appearance: When Acheron is released, the blade is an orange red long sword. Acheron has a crimson cross guard that is circularly shaped with a black iron finish. The sword seems to be having crimson red details across both sides the blade that looks like faint veins which travel to the side ends of the tip of the blade. Right in the middle of the blade's flat end, rests Marxus' power object in coin form embedded in the sword. When Excalibur is released, the coin turns into a slick over exaggerated katana based on the slopes of the katana's edge and the point. Excaliber is a steel based blade with the middle of the blade being made of saphire colored crystal. Connecting the hilt of the blade with the blade itself are diagonally crafted strips of gold. The hilt of the blade is navy blue and black.Right in the middle of the blade's flat end, rests Marxus' power object in coin form embedded in the sword; just like its brother Acheron.
Power Object Powers: In order to utilize that spectacular powers of Equinox, Marxus must flip a coin(OOC a forum coin flip) to see what it lands on. When Equinox is heads and Acheron is activated, Marxus gains powers of explosions coming from his spiritual pressure and fire. When Equinox is tails and Excalibur is activated, Marxus gains powers of ice, allowing him to use ice based attacks in a 10 meter radius of him.
Power Object Abilities: When Equinox's coin flip is heads it's called Acheron the fire sword; When Equinox's coin flip is tails it's called Excalibur. Acheron is the blade of flames and will give Marxus the power of fire with every swing. Although it's sword is slower than it's sister blade, Acheron makes up it's slow swing with power. While Acheron is activated, Marxus' strength in weaponry is increased by 1 level but his movement is decreased by 1 level. While Acheron is activated the user is followed by a trail of flames where ever he steps and gains 25% resistance to fire based attacks that are equal to Marxus' rank of bond level of lower. On the other hand, Excalibur is the sword blade of ice that will give Marxus the power of ice when Equinox's coin flip is tails. Unlike its brother, Excalibur is a sword that lacks power but excels in speed that leads to Marxus' movements is increased by 1 level. The trade off is while Excalibur is activated, Marxus' power in weaponry is dropped by 1 level. Marxus's power while wielding Excalibur is that he can focus ice shard base attacks that is 10 meters max of range.

True Form Name: Duo Equinox
True Form Type: Physical|Zanjutsu
Incomplete True Form Appearance: Marxus is holding both Acheron and Excalibur in both of his hands. There is blue reiryoku in the hand that's holding Excalibur along with icy winds swirling around it and red reiryoku in the hand that is holding Acheron which flickers flames from the sword.
Complete True Form Appearance: This time Marxus wielding both Acheron and Excalibur at the same time expertly. The amount of spiritual pressure around Marxus increases so much that the flames around Acheron increases its intensity to the point where it's radiating both intense blue flames and reiryoku, and the icy winds that's wrapped around Excalibur increases with the same intensity as Acheron so that it's reryoku is now pure white.
True Form Powers: Once Duo Equinox is activated, Marxus gains all the perks and none of the downsides of both Acheron and Excalibur at the same time
Acheron:

Excalibur:

True Form Abilities: /

2nd Fullbring Object
Slytherin:
Power Object Name: Slytherin
Power Object Type: Kido
Power Object Regular Appearance: A 64" silver wallet chain that's is sloped around Marxus' pockets for a fashionable look. At the end of the chain is a small silver dragon's head. At the very end of the chain is a dragon silver scaly tale.
Power Object Released Appearance: Once released, Slytherin's chains will be outline with small traces of reiryoku and slightly levitate off of Marxus' pants.
Power Object Powers:While active, Slytherin will increase the power of Marxus' spiritual energy level to allow him to utilise spiritual energy for powerful spells. The spiritual pressure around Marxus will leave his hair slightly elevated as though it was caught in a low breeze.
Power Object Abilities: /

True Form Name: Neo Slytherin
True Form Type: Kido
Incomplete True Form Appearance: Once released, Neo Slytherin will glow with reiryoku until it has the appearance of the spirit of a dragon serpent. Unlike Slytherin, Neo Slytherin generates twice as much reiryoku. The serpent looks as though its about 5 feet. Neo Slytherin will wrap around Marxus' body to the point where his whole body is radiating with reiryoku and his hair is being lifted in the air as though he was being swished around by a violent current.
Complete True Form Appearance: Neo Slytherin takes on a more darkened appearance and creates small trails of black reiryoku in Marxus' cloak of spiritual energy around him. The dragon that is usually wrapped around Marxus' body changes from a blue dragon to a ghostly dragon with blacken aura.
True Form Powers: While Neo Slytherin is active, Marxus' spiritual energy is raised to extraordinary levels. If Marxus has Equinox activated while Neo Slytherin is activated at the same time, then Marxus' skill level in Zanjutsu is raised by 1 rank(please note that Neo Slytherin can't use Serpent Canon while Equinox is activated)
Amateur Ranked Techniques:
Name: Forceful Leap
Type: Supplementary|Bringer's Light
Rank: Amateur
Range: Up to twelve metres
Duration: Instant
Cooldown: 2 posts
Description: Forceful Leap is a basic movement technique. It allows the Shinigami to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by manipulating the soul of the ground at their feet, increasing the elasticity of the ground, and as a result, their jumping power.

Name: Bala Incompleta
Type: Offensive|Estruendo
Rank: Amateur
Range: 40 metres
Duration: Instant
Cooldown: 2 posts
Description: Bala Incompleta is the most basic form of Bala an Arrancar may learn. The Arrancar will gather a thin layer of Reiryoku around their fist. They then project this by thrusting their fists towards the target, expelling the Reiryoku as a small, bullet like sphere of energy. As this is an incomplete form of Bala, it does not have the true destructive power of a Bala. It can cause 1st and 2nd degree burns, and send the target flying on impact. The maximum number of Bala Incompleta an Arrancar can fire at once is two.

Name: Cero Incompleto
Type: Offensive|Estruendo
Rank: Amateur
Range: 50 metres
Duration: Instant
Cooldown: 2 posts
Description: Cero Incompleta is the most basic form of Cero an Arrancar may learn. The Arrancar will gather Reiryoku at either the tips of their fingers, the palm of their hand or inside their mouth. This Reiryoku will condense down, forming a tightly packed sphere of Reiryoku. This will then burst out as an immense beam of raw Reiryoku. As this is an incomplete form of Cero, it does not have the true destructive power of a Cero. It can cause 1st and 2nd degree burns, and send the target flying on impact.

Name: Kanmandageki
Type: Offensive|Zanjutsu
Rank: Amateur
Range: The user's Blade
Duration: Instant
Cooldown: 2 posts
Description: Kanmandageki is a basic technique used by practitioners of Zanjutsu. Kanmandageki is a powerful sword swing with the blunt side of the blade, designed to daze and confuse individual the Practitioner wishes not to inflict serious harm upon.

Novice Ranked Techniques:
Name: Kanman no Ryōdan
Type: Offensive|Zanjutsu
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Kanman no Ryōdan is the most basic in the Ryōdan family. To perform it, the practitioner must be using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing leaves a faint trail of Reiryoku behind it.

Name: Sonikkusuingu
Type: Offensive|Zanjutsu|Bringer's Light
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusuingu is a basic technique used by practitioners of Zanjutsu. It combines the principles of swordsmanship with the ways of Bringer's Light to launch the user's blade in a rapid fire swing. Because of this, the Shinigami must also be Novice rank in Bringer's Light. To perform Sonikkusuingu, the Shinigami raises his blade, holding it out horizontally to one side. They then fire their arm using a burst of Reiryoku, in a similar way to how Bringer's Light works. This increases the speed of the swing dramatically, making it harder to block. It does not, however, make it move at a speed where the opponent cannot perceive it, regardless of the rank of the user's movement or perception.

Name: Trapos
Type: Supplementary|Pesquisa
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Trapos is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Fullbringer has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.

Name: Soul Walk
Type: Supplementary|Bringer's Light
Rank: Novice
Range: At the base of the user's feet
Duration: Unlimited
Cooldown: None
Description: Soul Walk is an incredibly simple Bringer's Light technique. It allows the Fullbringer to manipulate the soul of the air around themselves. This allows them to force the air to solidify under their feet, allowing them to "walk through the air" as it were. They can also use this technique to recover from being knocked into the air.

Apprentice Ranked Techniques:
Name: Suikawari
Type: Offensive|Zanjutsu
Rank: Apprentice
Range: The user's blade
Duration: Instant
Cooldown: 4 posts
Description: Suikawari is a basic Zanjutsu swords strike designed to provide a powerful downwards swing. The practitioner will leap into the air, swinging their blade downwards between their legs. This will drive the blade down with immense force, able to easily tear an individual in two.

Name: Bala
Type: Offensive|Estruendo
Rank: Apprentice
Range: 40 Metres
Duration: Instant
Cooldown: 4 posts
Description: Bala is the complete version of Bala Incompleta, and requires that the Arrancar knows it to learn this. The Arrancar will gather a thin layer of Reiryoku around their fist. They then project this by thrusting their fists towards the target, expelling the Reiryoku as a small, bullet like sphere of energy. On impact, this can dig an inch into the target's skin, searing the wound and sending the victim flying. The maximum number of Bala an Arrancar can fire at once is six.

Name: Dull Glow
Type: Supplementary|Bringer's Light
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 posts
Description: Dull Glow is an incredibly basic version of Divine Flash, and is the first form a Bringer's Light user must learn. The Fullbringer wills the souls of their legs, their shoes, the ground at their feet and the air in-between them and their destination. This allows them to kick off with immense force, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This is signified by a small circular green flash where the user's feet once were. As this is an incomplete version of Divine Flash, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.

Intermediate Ranked Techniques:
Name: Keido no Ryōdan
Type: Offensive|Zanjutsu
Rank: Intermediate
Range: The user's Blade + 8 metres from the tip of the blade
Duration: Instant
Cooldown: 5 posts
Description: Keido no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Kanman no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards a short duration from the tip of the blade by projecting a small arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.

Name: Cero
Type: Offensive|Estruendo
Rank: Intermediate
Range: 50 Meters
Duration: Instant
Cooldown: 5 posts
Description: Cero is the complete version of Cero Incompleta, and requires that the Arrancar knows it to learn this. The Arrancar will gather Reiryoku at either the tips of their fingers, the palm of their hand or inside their mouth. This Reiryoku will condense down, forming a tightly packed sphere of Reiryoku. This will then burst out as an immense beam of raw Reiryoku. On impact, it will easily disintegrate whatever it hits.

Name: Pesquisa
Type: Supplementary|Pesquisa
Rank: Intermediate
Range: Ten Kilometres
Duration: Instant
Cooldown: 5 posts
Description: Pesquisa is an advanced perception technique designed to detect individuals with spiritually active levels of Reiryoku. The individual shuts their eyes, releasing a pulse of Reiryoku that pings back in a similar fashion to sonar. It only replies to individuals with enough Reiryoku to see spirits, eliminating the issue Trapos has with being flooded with many irrelevant ribbons. These Reiryoku sources are seen as flames, with the flame being larger the more Reiryoku the target has.

Name: Tri-Headed Serpant Canon
Type: Offensive|Estruendo
Rank: Intermediate
Range: 50 meters
Duration: instant
Cooldown: 7 posts
Description: Marxus focuses spiritual energy onto his hands and 3 ghostly dragons heads will snake up the arms and coil around them so that there is 1 dragon head on top of the user's arm, and to underneath the arms at Marxus left and right. All the dragon's mouths are open and together focus on a cero(1 foot in diameter) that centers in the middle of Marxus' that he will blast outwards at his target. The cero can only destroyed be a technique whose skill level is higher than Intermediate.

Adept Ranked Techniques:
Name: Agitowari
Type: Offensive|Zanjutsu|Bringer's Light
Rank: Adept
Range: The user's blade
Duration: Instant
Cooldown: 6 posts
Description: Agitowari is an advanced Zanjutsu technique that allows for a precision cut of extreme force and speed. Agitowari uses the principles of Bringer's Light, and as such requires that the user is at least Intermediate rank in it. The practitioner will draw their blade, lunging at the intended target at pace. They when then drag the blade across their intended target's abdomen in a powerful strike that can cleave them cleanly in two, leaving them bi-sectioned.

Expert Ranked Techniques:
Name: Ryōdan
Type: Offensive|Zanjutsu
Rank: Expert
Range: The user's Blade + 15 metres from the tip of the blade
Duration: Instant
Cooldown: 7 posts
Description: Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Keido no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.

Master Ranked Techniques:

Name: Blue Crimson
Type: Offensive|Zanjutsu|Bringer's Light(at least at intermediate level)
Rank: Master
Range: The user's Blade + 10 meters from the respective tips of Acheron and Excalibur
Duration: Instant
Cooldown: 10 posts
Description: Marxus focus as much spiritual energy around both of his swords; this will cause Acheron to radiate more intense flames to form an extension of his blade that extends to 10 meters (it's said that the flames are around 1 million degrees Celsius), it will also cause Excalibur to whip around arctic cold winds (that is said to rival the coldness of the arctic winds) around itself that extends out to 10 meters from the blade. Marxus crosses the blades in front of him and dashes off at towards the target using bringer light with both Acheron and Excalibur at his sides, causing fire and ice to follow each step Marxus takes. Once close enough, Marxus will slash at the target with both swords to deliver a devastating X-slash from both swords. Due to the opposite elements combining for one attack, it will cause an explosion of Reiryoku from the slash.

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