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on Mon Dec 31, 2012 2:19 am
Power Objects


The Power Object is the source of all the Fullbringers might. These Objects can be anything from a bottle of water to an amulet. A Fullbringer starts with one, and can acquire a secondary Object once they reach a high enough Object Affinity rank. These objects, when apped, must have their type and release detailed, as the Power Objects define what a Fullbringer can learn. Power Objects have Three forms; Weapon-based, Kidō-based and Clad-based.

Weapon-Based: Weapon-based Power Objects transform into weapons, such as Swords or Bows. They have the widest range of options for which specialty can be associated with it, due to the range of options available. Blades, and other weapons of their nature, like spears or scythes, give the Fullbringer the ability to learn Zanjutsu. Bows, Crossbows and other projectile weapons give the Fullbringer the ability to learn Bogenschießen. Nunchaku, Brass knuckles and other weapons that are associated with unarmed combat give the Fullbringer the ability to learn Combate.

Kidō-Based: Kidō-Based Power Objects are spell based, such as Orihime's "Shun Shun Rikka". While Kidō-based Power Objects can take almost any form, they cannot be any form of weapon, such as a sword. Fullbringers with Kidō-based Power Objects can learn Estruendo, allowing them to use Hollow magic such as Cero. Estruendo also increases the power of all their Kidō-based techniques from their Power Object.

Clad-Based: Clad-Based Power Objects are typically, but not always, objects of clothing such as boots, or even the ink inside someone's tattoo. However, all Clad Power Objects work the same way; they coat the user's body, which they then use to augment their physical fighting power. Fullbringers with clad releases can learn Combate and Hierro.

Template Used for Power Objects:
Power Object Name: The name of the user's Fullbring release
Power Object Type: Physical, Kido or Clad.
Power Object Regular Appearance: The appearance of the Fullbringer's Power Object when inactive.
Power Object Released Appearance: How the Fullbringer's Power Object appears when active.
Power Object Powers: Any specific powers your Power Object's released form has active consistently. These aren't active techniques, and as such don't have cool downs. For example, a bow would be able to shoot arrows.
Power Object Abilities: These are techniques used by both your Power Object's released form. These are release specific attacks such as Sado's El Directo.
Code:
[b]Power Object Name:[/b]
[b]Power Object Type:[/b]
[b]Power Object Regular Appearance:[/b]
[b]Power Object Released Appearance:[/b]
[b]Power Object Powers:[/b]
[b]Power Object Abilities:[/b]

Power Object Forms

Each Power Object comes in multiple forms. When the User first acquires it, it is incomplete. The user can only sustain it for a short period of time, determined by their Object Affinity. Once this time elapses, they must wait two turns before reactivating it again. Once the user reaches Apprentice rank for their first item, or Master rank for their second item, their Power object's basic form becomes "Complete" They can now sustain it indefinitely, and can learn an incomplete form of their Power Object's True Form.

Incomplete True Form: The Incomplete True Form is the first "Upgraded" mode of a Power Object. It is an enhanced form of the original Power Object's form. It can best be explained as the incomplete form Sado's Brazo Derecha de Gigante took as it transformed between it's old state and it's final form. Learning the Incomplete True Form takes 2000 words.
Sado's Incomplete Brazo Derecha de Gigante:

True Form: The True Form is technically the second "Upgraded" mode of a Power Object. It is, however, merely a complete version of the Incomplete True Form. It can best be explained as the completed form of Sado's Brazo Derecha de Gigante, when it grew it's shield. Learning the Complete True Form takes 3000 words.
Sado's Complete Brazo Derecha de Gigante:

True Form Template: Once you've reached the minimal requirements to learn your Incomplete True Form, you can app said form. You must app your true form and have it approved before you can learn it.

True Form Template:
True Form Name: The name of the user's Fullbring release
True Form Type: Physical, Kido or Clad. Must be the same as the Power Object it comes from.
Incomplete True Form Appearance: The appearance of the Fullbringer's Incomplete True Form. For example, Sado's Incomplete True Form looks like this.
Complete True Form Appearance: The appearance of the Fullbringer's Complete True Form. For example, Sado's Complete True Form looks like this.
True Form Powers: Any specific powers your Incomplete and Complete True Forms have active consistently. These aren't active techniques, and as such don't have cool downs. For example, a True Form bow would be able to shoot arrows.
True Form Abilities: These are techniques used by both your Incomplete and Complete True Form. These are powerful release specific attacks such as Sado's El Directo.

Name: The name of the technique.
Type: Offensive/Defensive/Supplementary. Also mention what skill it is based off of please. For example; An Arrancar punching technique would be Offensive|Secondary
Rank: What rank of the skill this technique is based off does this require? The stronger it is, the higher ranked it must be. Amateur-Transcender
Range: The maximum range of this technique.
Duration: How long does this technique last?
Cooldown: How many posts must you wait before you can use it again? Note; the stronger the attack, the longer the cooldown should be.
Description: A detailed description of what the attack does.
Code:
[b]True Form Name:[/b]
[b]True Form Type:[/b]
[b]Incomplete True Form Appearance:[/b]
[b]Complete True Form Appearance:[/b]
[b]True Form Powers:[/b]
[b]True Form Abilities:[/b]

[b]Name:[/b]
[b]Type:[/b]
[b]Rank:[/b]
[b]Range:[/b]
[b]Duration:[/b]
[b]Cooldown:[/b]
[b]Description:[/b]

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