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on Wed Jan 30, 2013 7:17 pm
Fullbringing 1:

Power Object Name: Asha'man
Power Object Type: Weapon based
Power Object Regular Appearance: A wedding band
Power Object Released Appearance: A hand and a half sword with a blue blade


Power Object Powers: By further fullbringing his sword, tetsu can cause the blade to resonate sound off of the blade. the range of sound can be high pitched enough to shatter glass and hurt ears, to extremely low beyond the human hearing. If used to the lowest range the resonance can be used to block out all sound in the area. The sound carries up to 20 meters away, and can be ether in a area around the blade, or a cone directed by the blade.

Power Object Abilities:
Name: Sonic Clap
Type: Offensive|Zanjutsu
Rank: Master
Range: 15 meters
Duration: Instant
Cooldown: 10 turns
Description: By manipulating the passive abilities of the blade, Tetsu can launch a sonic boom down the length of the blade in a cone shape. Launching a wave of sound that is effective up to 15 meters from the blade. The sound wave can be detected by some one with Novice perception skill. The focused schock wave can blocked completly by an equal or higher power if the target would otherwise take the full brunt of the attack. When the least focused the blast requires a Apprentice technique to stop the wave from hitting it's main target. When the wave of sound makes contact with anything, physical or spirit, a pressure blast happens causing gashes. The blast's strength is inversely related to the size of the cone. If the cone is as wide as it can do(10 meters tall at 15 meters away) the blast is about as strong as a Novice attack to everything hit causing light bruising, if the cone is as focused as it can be (the thickness of the blade) then the blast is equal to a Master causing possible crippling a limb if hit at an unprotected limb, or if on an area thicker than a limb like the torso, many deep gashes about 4 inches deep


True Form Type: Weapon based
Incomplete True Form Appearance: See above
Complete True Form Appearance:
True Form Powers: Additional to the Incomplete form's power, Asha'man's completed form's blade constantly vibrates at a extremely high pitch speed. This vibration lets the blade act as a novice technique in regards to blocking and countering other techniques.
True Form Abilities:

Name: Forced Resonance
Type: Offensive | Zanjutsu
Rank: Apprentice
Range: Sword
Duration: Until discharged
Cooldown: 4 turns
Description: Force the vibrations from the sword into a higher pace, increases the swords slashing and piercing powers temporally, but the energy is disrupted on contact with the first time the blade connects with it's target. This Techniques power counts as Intermediate ranked for the purposes of countering other Techniques, but because the sword's energy is disrupted on contact with the first touch, the target's skin dissipates most of the energy on contact, making the attack only as effective as a novice ranked Zanjutsu move in terms of the damage; less than an inch deep of a cut.

Name: Sonic wave
Type: Offensive | Zanjutsu
Rank: Expert
Range: 50 meters
Duration: 3 waves in one post
Cooldown: 6 posts
Description: Drawing out a burst of sound and compressing it into a visible thin wave of sound that is launched from the sword as it swings. The waves are very difficult to see from the front or back, from above they look like a white crescent moon shape. Each thin blade of sound cuts cleanly through normal materials. Because the entire force of the attack is spread out between 3 attacks, a defence technique of Expert rank holds up long enough for all three waves to hit it, canceling both out. While a defence technique of Adept rank blocks the first two waves, the third pierces the defence only losing some of it's power. On contact with flesh containing spiritual strength (any non regular human) each wave can cut in about 2 inches of flesh at full strength. The waves are 2 meters wide, but paper thin.

Name: Sound pulse
Type: Offensive | Zanjutsu
Rank: Intermediate
Range: 5 meters
Duration: Instant
Cooldown: 5 posts
Description: Quieting the blade's normal ability for a moment, the sound builds up in the blade for 2 seconds and is then released in one burst in all directions. Tetsu is completely unaffected by his own blast, but anyone with in 5 meters is hit and thrown back a distance depending on how close they are to the sword. 15 meters if they are right next to the sword, 0 if they are just inside the max range. Regardless of how close they are, the damage caused by the wave is the same; light bruising on the side facing the blade.

Name: Echo sonic radar
Type: Supplemental | Pesquisa
Rank: Apprentice
Range: 20 meters per skill level
Duration: 3 turns
Cooldown: 6 posts
Description: Causing frequencies to low for anyone below Advanced in Perception to hear, to emanate from the blade causing a radar effect that lets Tetsu detect objects in the range of the technique. This technique looses track of someone who uses a movement technique for the duration of their post.
Fullbringing 2:

Power Object Name: Geist Mantel
Power Object Type: Clad
Power Object Regular Appearance:
Power Object Released Appearance: A mantel of White Reishi that had immaterial tails around 3 feet long
Power Object Powers: Up to 5 trails from the shroud can materialize and act like extra limbs that can reach up to 5 meters away in any direction, and can be controlled by thought. They are not strong enough to be use for combat purposes but each one can lift up a human weight, amusing no resistance other wise the trail breaks apart and then reforms ready for other uses. Can even be used to lift one's self up if using 3 of the trails on solid anchors, but the trails still can not reach more than 5 meters away.
Power Object Abilities:
Name: Collective Barriere
Type: Defensive|Hierro
Rank: Adept
Range: 10 meters
Duration: 2 posts or until destroyed.
Cooldown: 7 turns
Description: Drawing Reishi from the surroundings and quickly forming it into a hardened barrier that is 8 meters tall and 4 meters wide. The barrier can be destroyed by an Adept or above rank technique. The barrier hovers where ever it is first manifested, but can be moved by combining 2 of the trails from the mantel to connect to the barrier. The barrier can be moved as fast as an outstretched arm. While connected this way the trails are still immaterial Reishi and are difficult to cut.

Amateur:

Name: Kanmandageki
Type: Offensive|Zanjutsu
Rank: Amateur
Range: The user's Blade
Duration: Instant
Cooldown: 2 posts
Description: Kanmandageki is a basic technique used by practitioners of Zanjutsu. Kanmandageki is a powerful sword swing with the blunt side of the blade, designed to daze and confuse individual the Practitioner wishes not to inflict serious harm upon.

Name: Choque
Type: Offensive|Combate
Rank: Amateur
Range: Self, with the shockwave having a range of 5 metres.
Duration: Instant
Cooldown: 2 turns
Description: Choque is a basic rank strike, used by practitioners of Combate. It is a palm thrust, which, similar to Hadō #1: Shō, sends out a Shockwave that can knock it's target back several feet, even without direct contact. Direct contact, however, can send the target flying back a significantly further distance.

Name: Forceful Leap
Type: Supplementary|Bringer's Light
Rank: Amateur
Range: Up to twelve metres
Duration: Instant
Cooldown: 2 posts
Description: Forceful Leap is a basic movement technique. It allows the Shinigami to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by manipulating the soul of the ground at their feet, increasing the elasticity of the ground, and as a result, their jumping power.
3 free remain
Novice:

Name: Hierro Incompleto
Type: Defensive|Hierro
Rank: Novice
Range: Self
Duration: 1 post
Cooldown: 4 posts
Description: Hierro Incompleto is the most basic of all Hierro techniques. The Arrancar coats the surface of their skin in a thickly packed layer of Reiryoku, increasing their physical resistance. The user can coat any section of their body they desire with this technique, covering roughly an arms worth of skin. Hierro Incompleto can block all basic attacks, and techniques up to Amateur rank. Novice rank techniques will not be completely prevented, but their effectiveness will be reduced dramatically. For example, a Novice rank sword technique will cut an inch or so into the skin.

Name: Soul Walk
Type: Supplementary|Bringer's Light
Rank: Novice
Range: At the base of the user's feet
Duration: Unlimited
Cooldown: None
Description: Soul Walk is an incredibly simple Bringer's Light technique. It allows the Fullbringer to manipulate the soul of the air around themselves. This allows them to force the air to solidify under their feet, allowing them to "walk through the air" as it were. They can also use this technique to recover from being knocked into the air.

Name: Trapos
Type: Supplementary|Pesquisa
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Trapos is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Fullbringer has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.

Name: Kanman no Ryōdan
Type: Offensive|Zanjutsu
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Kanman no Ryōdan is the most basic in the Ryōdan family. To perform it, the practitioner must be using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing leaves a faint trail of Reiryoku behind it.

Name: Sonikkusuingu
Type: Offensive|Zanjutsu|Bringer's Light
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusuingu is a basic technique used by practitioners of Zanjutsu. It combines the principles of swordsmanship with the ways of Shunpo to launch the user's blade in a rapid fire swing. Because of this, the Shinigami must also be Novice rank in Hohō. To perform Sonikkusuingu, the Shinigami raises his blade, holding it out horizontally to one side. They then fire their arm using a burst of Reiryoku, in a similar way to how Shunpo works. This increases the speed of the swing dramatically, making it harder to block. It does not, however, make it move at a speed where the opponent cannot perceive it, regardless of the rank of the user's movement or perception.
Apprentice:

Name: Dull Glow
Type: Supplementary|Bringer's Light
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 posts
Description: Dull Glow is an incredibly basic version of Divine Flash, and is the first form a Bringer's Light user must learn. The Fullbringer wills the souls of their legs, their shoes, the ground at their feet and the air in-between them and their destination. This allows them to kick off with immense force, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This is signified by a small circular green flash where the user's feet once were. As this is an incomplete version of Divine Flash, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.

Name: Suikawari
Type: Offensive|Zanjutsu
Rank: Apprentice
Range: The user's blade
Duration: Instant
Cooldown: 4 posts
Description: Suikawari is a basic Zanjutsu swords strike designed to provide a powerful downwards swing. The practitioner will leap into the air, swinging their blade downwards between their legs. This will drive the blade down with immense force, able to easily tear an individual in two.

Name: Puño Aumentado
Type: Offensive|Combate
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 turns
Description: Puño Aumentado is a basic rank strike, used by Practitioners of Combate. It is a palm strike, where the user focuses Reiryoku into the base of the palm of their hand, and then unleashes it on contact to greatly increase the force of their strike.

Name: Cabezazo Aumentado
Type: Offensive|Combate
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 turns
Description: Cabezazo Aumentado is a basic rank strike, used by practitioners of Combate. The user focuses Reiryoku to their forehead, and uses it to augment the striking force of a basic headbutt. Cabezazo Aumentado strikes with considerable force, enough to fracture bones and send the victim flying.
Intermediate:

Name: Keido no Ryōdan
Type: Offensive|Zanjutsu
Rank: Intermediate
Range: The user's Blade + 8 metres from the tip of the blade
Duration: Instant
Cooldown: 5 posts
Description: Keido no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Kanman no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards a short duration from the tip of the blade by projecting a small arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.

Name: Pesquisa
Type: Supplementary|Pesquisa
Rank: Intermediate
Range: Ten Kilometres
Duration: Instant
Cooldown: 5 posts
Description: Pesquisa is an advanced perception technique designed to detect individuals with spiritually active levels of Reiryoku. The individual shuts their eyes, releasing a pulse of Reiryoku that pings back in a similar fashion to sonar. It only replies to individuals with enough Reiryoku to see spirits, eliminating the issue Trapos has with being flooded with many irrelevant ribbons. These Reiryoku sources are seen as flames, with the flame being larger the more Reiryoku the target has.

Name: Hierro
Type: Defensive|Hierro
Rank: Intermediate
Range: Self
Duration: 1 post
Cooldown: 6 posts
Description: Hierro is one of the most basic of all Hierro techniques. The user must know Hierro Incompleto to learn this. The Arrancar coats the surface of their skin in a thickly packed layer of Reiryoku, increasing their physical resistance. The user can coat any section of their body they desire with this technique, covering roughly a torso worth of skin. Hierro can block all basic attacks, and techniques up to Apprentice rank. Intermediate rank techniques will not be completely prevented, but their effectiveness will be reduced dramatically. For example, an Intermediate rank sword technique will cut an inch or so into the skin.
Adept:

Name: Agitowari
Type: Offensive|Zanjutsu|Bringer's Light
Rank: Adept
Range: The user's blade
Duration: Instant
Cooldown: 6 posts
Description: Agitowari is an advanced Zanjutsu technique that allows for a precision cut of extreme force and speed. Agitowari uses the principles of Hohō, and as such requires that the user is at least Intermediate rank in it. The practitioner will draw their blade, lunging at the intended target at pace. They when then drag the blade across their intended target's abdomen in a powerful strike that can cleave them cleanly in two, leaving them bi-sectioned.
Expert:

Name: Ryōdan
Type: Offensive|Zanjutsu
Rank: Expert
Range: The user's Blade + 15 metres from the tip of the blade
Duration: Instant
Cooldown: 7 posts
Description: Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Keido no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Master:

Name: Kamisori no Ryōdan
Type: Offensive|Zanjutsu
Rank: Master
Range: The user's Blade + 20 metres from the tip of the blade
Duration: Instant
Cooldown: 10 posts
Description: Kamisori no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.



Last edited by Tetsu on Thu Feb 07, 2013 7:21 pm; edited 6 times in total (Reason for editing : Formating like crazy)

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