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on Wed Jan 30, 2013 5:31 pm
Arte de la Espada

Convocacion del Zanpakuto:
Name: Convocacion del Zanpakuto
Type: Supplementary|Arte de la Espada
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: turns
Description: Convocacion del Zanpakuto is a technique where the Arrancar summons their Zanpakutō if they have lost their grip upon it. As it builds upon the bond between the Arrancar and their Zanpakutō, it requires at least Adept rank in Resurrección. The Arrancar merely extends their arm towards the direction of their Zanpakutō, speaking aloud it's name and ordering it to return. The Zanpakutō, unless being physically held back by an enemy, will then rocket towards the Arrancar, landing in their hand by the hilt.
Golpe Veloz:
Name: Golpe Veloz
Type: Offensive|Arte de la Espada
Rank: Novice
Range: The user's blade
Duration: Instant
Cooldown: 3 posts
Description: Golpe Veloz is a basic technique used by practitioners of Arte de la Espada. It combines the principles of swordsmanship with the ways of Sonido to launch the user's blade in a rapid fire swing. Because of this, the Arrancar must also be Novice rank in Sonido. To perform Golpe Veloz, the Arrancar raises his blade, holding it out horizontally to one side. They then fire their arm using a burst of Reiryoku, in a similar way to how Sonido works. This increases the speed of the swing dramatically, making it harder to block. It does not, however, make it move at a speed where the opponent cannot perceive it, regardless of the rank of the user's movement or perception.

Combate

Choque:
Name: Choque
Type: Offensive|Combate
Rank: Amateur
Range: Self, with the shockwave having a range of 5 metres.
Duration: Instant
Cooldown: 2 turns
Description: Choque is a basic rank strike, used by practitioners of Combate. It is a palm thrust, which, similar to Hadō #1: Shō, sends out a Shockwave that can knock it's target back several feet, even without direct contact. Direct contact, however, can send the target flying back a significantly further distance.
Patada Veloz:
Name: Patada Veloz
Type: Offensive|Combate|Sonido
Rank: Novice
Range: Self
Duration: Instant
Cooldown: 3 turns
Description: Patada Veloz is a basic strike that combines Combate with Sonido. As such, it requires novice rank in both Combate and Sonido to learn. Patada Veloz launches a Sonido aided kick. The user will raise their leg, and then, by applying the principles of Sonido to it, fire the leg in a sudden burst of speed and force. It has the ability to send the target flying on impact, as well as causing micro fractures to the affected area.
Puño Aumentado:
Name: Puño Aumentado
Type: Offensive|Combate
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 turns
Description: Puño Aumentado is a basic rank strike, used by Practitioners of Combate. It is a palm strike, where the user focuses Reiryoku into the base of the palm of their hand, and then unleashes it on contact to greatly increase the force of their strike.
Cabezazo Aumentado:
Name: Cabezazo Aumentado
Type: Offensive|Combate
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 turns
Description: Cabezazo Aumentado is a basic rank strike, used by practitioners of Combate. The user focuses Reiryoku to their forehead, and uses it to augment the striking force of a basic headbutt. Cabezazo Aumentado strikes with considerable force, enough to fracture bones and send the victim flying.
Chasquido:
Name: Chasquido
Type: Offensive|Combate
Rank: Intermediate
Range: Self
Duration: Instant
Cooldown: 5 turns
Description: Chasquido is an intermediate rank strike, used by experts in Combate. Chasquido is a simple technique, where the user consolidates a large level of Reiryoku into the tip of their finger, and then flicks it at the enemy. On impact, Chasquido has enough striking power to send an enemy flying hundreds of metres.

Sonido
Brinco:
Name: Brinco
Type: Supplementary|Sonido
Rank: Amateur
Range: Up to twenty metres
Duration: Instant
Cooldown: 2 turns
Description: Brinco is a basic movement technique. It allows the Arrancar to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Arrancar to get airborn rapidly, as well as to approach an enemy with speed.
Camino de Viento:
Name: Camino de Viento
Type: Supplementary|Sonido
Rank: Novice
Range: The base of the user's feet
Duration: Unlimited
Cooldown: None
Description: Camino de Viento is the art of walking on the air. It allows the Arrancar to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Arrancar can walk through the air as though it were solid. The Arrancar can also use this to regain his footing after being knocked flying.
Sonido Imperfecto:
Name: Sonido Imperfecto
Type: Supplementary|Sonido
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 turns
Description: Sonido Imperfecto is an incredibly basic variation of Sonido, and is the first form a Sonido user must learn. The Arrancar will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Sonido, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Technique. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.

Estruendo


Bala Incompleta:
Name: Bala Incompleta
Type: Offensive|Estruendo
Rank: Amateur
Range: 40 metres
Duration: Instant
Cooldown: 2 posts
Description: Bala Incompleta is the most basic form of Bala an Arrancar may learn. The Arrancar will gather a thin layer of Reiryoku around their fist. They then project this by thrusting their fists towards the target, expelling the Reiryoku as a small, bullet like sphere of energy. As this is an incomplete form of Bala, it does not have the true destructive power of a Bala. It can cause 1st and 2nd degree burns, and send the target flying on impact. The maximum number of Bala Incompleta an Arrancar can fire at once is two.
Cero Incompleto:
Name: Cero Incompleto
Type: Offensive|Estruendo
Rank: Amateur
Range: 50 metres
Duration: Instant
Cooldown: 2 posts
Description: Cero Incompleta is the most basic form of Cero an Arrancar may learn. The Arrancar will gather Reiryoku at either the tips of their fingers, the palm of their hand or inside their mouth. This Reiryoku will condense down, forming a tightly packed sphere of Reiryoku. This will then burst out as an immense beam of raw Reiryoku. As this is an incomplete form of Cero, it does not have the true destructive power of a Cero. It can cause 1st and 2nd degree burns, and send the target flying on impact.
Bala:
Name: Bala
Type: Offensive|Estruendo
Rank: Apprentice
Range: 40 Metres
Duration: Instant
Cooldown: 4 posts
Description: Bala is the complete version of Bala Incompleta, and requires that the Arrancar knows it to learn this. The Arrancar will gather a thin layer of Reiryoku around their fist. They then project this by thrusting their fists towards the target, expelling the Reiryoku as a small, bullet like sphere of energy. On impact, this can dig an inch into the target's skin, searing the wound and sending the victim flying. The maximum number of Bala an Arrancar can fire at once is six.
Cero:
Name: Cero
Type: Offensive|Estruendo
Rank: Intermediate
Range: 50 Metres
Duration: Instant
Cooldown: 5 posts
Description: Cero is the complete version of Cero Incompleta, and requires that the Arrancar knows it to learn this. The Arrancar will gather Reiryoku at either the tips of their fingers, the palm of their hand or inside their mouth. This Reiryoku will condense down, forming a tightly packed sphere of Reiryoku. This will then burst out as an immense beam of raw Reiryoku. On impact, it will easily disintegrate whatever it hits.

Hierro

Hierro Incompleto:
Name: Hierro Incompleto
Type: Defensive|Hierro
Rank: Novice
Range: Self
Duration: 1 post
Cooldown: 4 posts
Description: Hierro Incompleto is the most basic of all Hierro techniques. The Arrancar coats the surface of their skin in a thickly packed layer of Reiryoku, increasing their physical resistance. The user can coat any section of their body they desire with this technique, covering roughly an arms worth of skin. Hierro Incompleto can block all basic attacks, and techniques up to Amateur rank. Novice rank techniques will not be completely prevented, but their effectiveness will be reduced dramatically. For example, a Novice rank sword technique will cut an inch or so into the skin.
Hierro:
Name: Hierro
Type: Defensive|Hierro
Rank: Intermediate
Range: Self
Duration: 1 post
Cooldown: 6 posts
Description: Hierro is one of the most basic of all Hierro techniques. The user must know Hierro Incompleto to learn this. The Arrancar coats the surface of their skin in a thickly packed layer of Reiryoku, increasing their physical resistance. The user can coat any section of their body they desire with this technique, covering roughly a torso worth of skin. Hierro can block all basic attacks, and techniques up to Apprentice rank. Intermediate rank techniques will not be completely prevented, but their effectiveness will be reduced dramatically. For example, an Intermediate rank sword technique will cut an inch or so into the skin.

Pesquisa

Garganta:
Name: Garganta
Type: Supplementary|Pesquisa
Rank: Amateur
Range: Inter-dimensional
Duration: Instant
Cooldown: None
Description: Garganta is a technique designed to allow the user to travel in-between Hueco Mundo and the World of the Living by opening an inter-dimensional rift. To perform it, the Arrancar merely has to raise their hand before them, hooking their fingers like they are latching onto the fabric of the universe itself, and then tear down. This will open a small black rift in the air which the Arrancar can then walk through to reach their intended destination. Only Arrancar can travel through this version of the Senkaimon, as it has not been calibrated for non-Arrancar souls. There are, however, versions of the Garganta designed for other species to travel through. This technique cannot be used in combat.
Trapos:
Name: Trapos
Type: Supplementary|Pesquisa
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Trapos is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Arrancar has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.

Primera Etapa


Primera Etapa Release Command: Infatuate, Desfiladero.
Primera Etapa Appearance: Four large limbs, very reminiscent of spider legs, protrude from Ernesto's back; each leg is segmented and covered in highly armored white chitin plates, similar in appearance to the material that hollow masks are made of. These legs stand at nine feet tall and tapir out to a sharp end segment. In addition to growing new legs, six new eyes form on Ernesto's skull, giving him eight in total. The tattoos placed around his skull act as the eyelids where four of the eyes reveal themselves, the other two eyes use the small remnants of his hollow mask as a proxy for appearing.
Primera Etapa Powers: The newly grown legs have a full range of movement and can support Ernesto's full weight very easily, they are also capable of delivering Combate and Arte de la Espada techniques known by Ernesto. The eyes are also capable of full eyesight.
Primera Etapa Abilities:

Alma Atrapada:
Name: Alma Atrapada
Type: Supplementary|Estruendo
Rank: Adept
Range: self - 50 meters
Duration: 2 posts
Cooldown: 5 posts
Description: Using his legs as a source Ernesto launches a large web, which has a 25 meter radius, within 50 meters of himself. The web can connect to structures and surfaces or be placed in mid air, creatures, or body parts of any creature, caught in the web are immobilized. The entangled creature(s), or other creatures, can cut or destroy the web by using any technique of equal rank or higher, as long as they have a non-immobilized body part free to use. As the being who created the Alma Encuadernación, Ernesto can pass through or traverse up the web without being caught in it.

Respiración de la Araña:
Name: Respiración de la Araña
Type: Offensive|Estruendo
Rank: Expert
Range: self - 25 meters
Duration: 2 posts
Cooldown: 6 posts
Description: As expected from a spider-esque creature, Ernesto can spew forth a powerful digestive acid from his mouth in a 20 meter radius. This acid sticks to any surface it lands on. This acid easily is very volatile and ranks in at a negative 2 on the pH scale. Since it is made of Reiryoku, and is a liquid, it can only be blocked, or dodged, by defensive techniques able to block and or dodge spells of its rank or higher. As the being who created the Respiración de la Araña, Ernesto can walk over and pass through the acid without being effected by it.

Armadura Exterior:
Name: Armadura Exterior
Type: Defensive|Hierro
Rank: dependant
Range: self
Duration: instant
Cooldown:Cooldown depends on the rank of the technique being blocked. Cooldown is equal to the cooldown of a Hierro that would block the enemies technique, minues two posts.
Description: Using his additional spider legs, covered in armored chitin, as a defensive measure, Ernesto can block incoming attacks using the natural armor of the arachnid limbs combined with his Hierro. An attack cannot be blocked if the rank of the technique being blocked is higher than Ernesto's rank in Hierro.

Arpón Araña:
Name: Arpón Araña
Type: Offensive|Combate
Rank: dependent
one segment: Apprentice
two segments: Adept
three segments: Advanced
four segments: Grandmaster
Range: 0 - 60 meters
Duration: instant
Cooldown: dependent
one segment: 3 posts
two segments: 5 posts
three segments: 7 posts
four segments: 9 posts
Description: By using this technique Ernesto builds up acid in his spider limbs using it to fire the sharp end segment(s) from his spider legs. These segments grow back after launched allowing him to use the legs as normal. Depending on how many segments he fires, anywhere from one to four, determines how long it takes for the volatile acid that is used to launch them to refill.

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