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on Sat Jan 26, 2013 11:03 am
Zanjutsu
Zanpakutō no bu-meran:
Name: Zanpakutō no bu-meran
Type: Supplementary|Zanjutsu
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 16 posts
Description: Zanpakutō no bu-meran is a technique where the Shinigami summons their Zanpakutō if they have lost their grip upon it. As it builds upon the bond between the Shinigami and their Zanpakutō, it requires at least Adept rank in Zanpakutō. The Shinigami merely extends their arm towards the direction of their Zanpakutō, speaking aloud it's name and ordering it to return. The Zanpakutō, unless being physically held back by an enemy, will then rocket towards the Shinigami, landing in their hand by the hilt.
Kanmandageki:
Name: Kanmandageki
Type: Offensive|Zanjutsu
Rank: Amateur
Range: The user's Blade
Duration: Instant
Cooldown: 2 posts
Description: Kanmandageki is a basic technique used by practitioners of Zanjutsu. Kanmandageki is a powerful sword swing with the blunt side of the blade, designed to daze and confuse individual the Practitioner wishes not to inflict serious harm upon.
Kanman no Ryōdan:
Name: Kanman no Ryōdan
Type: Offensive|Zanjutsu
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Kanman no Ryōdan is the most basic in the Ryōdan family. To perform it, the practitioner must be using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing leaves a faint trail of Reiryoku behind it.
Sonikkusuingu:
Name: Sonikkusuingu
Type: Offensive|Zanjutsu|Hohō
Rank: Novice
Range: The user's Blade
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusuingu is a basic technique used by practitioners of Zanjutsu. It combines the principles of swordsmanship with the ways of Shunpo to launch the user's blade in a rapid fire swing. Because of this, the Shinigami must also be Novice rank in Hohō. To perform Sonikkusuingu, the Shinigami raises his blade, holding it out horizontally to one side. They then fire their arm using a burst of Reiryoku, in a similar way to how Shunpo works. This increases the speed of the swing dramatically, making it harder to block. It does not, however, make it move at a speed where the opponent cannot perceive it, regardless of the rank of the user's movement or perception.
Suikawari:
Name: Suikawari
Type: Offensive|Zanjutsu
Rank: Apprentice
Range: The user's blade
Duration: Instant
Cooldown: 4 posts
Description: Suikawari is a basic Zanjutsu swords strike designed to provide a powerful downwards swing. The practitioner will leap into the air, swinging their blade downwards between their legs. This will drive the blade down with immense force, able to easily tear an individual in two.
Keido no Ryōdan:
Name: Keido no Ryōdan
Type: Offensive|Zanjutsu
Rank: Intermediate
Range: The user's Blade + 8 metres from the tip of the blade
Duration: Instant
Cooldown: 5 posts
Description: Keido no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Kanman no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards a short duration from the tip of the blade by projecting a small arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Agitowari:
Name: Agitowari
Type: Offensive|Zanjutsu|Hohō
Rank: Adept
Range: The user's blade
Duration: Instant
Cooldown: 6 posts
Description: Agitowari is an advanced Zanjutsu technique that allows for a precision cut of extreme force and speed. Agitowari uses the principles of Hohō, and as such requires that the user is at least Intermediate rank in it. The practitioner will draw their blade, lunging at the intended target at pace. They when then drag the blade across their intended target's abdomen in a powerful strike that can cleave them cleanly in two, leaving them bi-sectioned.
Ryōdan:
Name: Ryōdan
Type: Offensive|Zanjutsu
Rank: Expert
Range: The user's Blade + 15 metres from the tip of the blade
Duration: Instant
Cooldown: 7 posts
Description: Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Keido no Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Hitotsume: Nadegiri:
Name: Hitotsume: Nadegiri
Type: Offensive|Zanjutsu|Hohō
Rank: Advanced
Range: The user's Blade
Duration: Instant
Cooldown: 8 posts
Description: Hitotsume: Nadegiri is an advanced Zanjutsu technique that allows for a precision cut of extreme force and speed. Hitotsume: Nadegiri uses the principles of Hohō, and as such requires that the user is at least Expert rank in it. The practitioner will draw their blade, using a Shunpo style technique to rapidly drag their blade down the surface of the intended target, splitting them cleanly down the centre.
Kamisori no Ryōdan:
Name: Kamisori no Ryōdan
Type: Offensive|Zanjutsu
Rank: Master
Range: The user's Blade + 20 metres from the tip of the blade
Duration: Instant
Cooldown: 10 posts
Description: Kamisori no Ryōdan is an advanced technique in the Ryōdan family. The practitioner must know how to perform Ryōdan in order to learn this. In addition, the sword must be held using a two handed grip. The blade is raised over the user's head, where it is held for a few seconds. It is then brought down in a single mighty swing. The swing extends outwards from the tip of the blade by projecting an arch of Reiryoku outwards. The blade also leaves a faint trail of Reiryoku behind it after it swings.
Hakuda
Tsukihirate:
Name: Tsukihirate
Type: Offensive|Hakuda
Rank: Amateur
Range: Self, with the shockwave having a range of 5 metres.
Duration: Instant
Cooldown: 2 posts
Description: Tsukihirate is a basic rank strike, used by practitioners of the Hakuda way of fighting. It is a palm thrust, which, similar to Hadō #1: Shō, sends out a shockwave that can knock it's target back several feet, even without direct contact. Direct contact, however, can send the target flying back a significantly further distance.
Sonikkusutoraiku:
Name: Sonikkusutoraiku
Type: Offensive|Hakuda|Hohō
Rank: Novice
Range: Self
Duration: Instant
Cooldown: 3 posts
Description: Sonikkusutoraiku is a basic strike that combines Hakuda with Hohō. As such, it requires novice rank in both Hakuda and Hohō to learn. Sonikkusutoraiku launches a Hohō aided kick. The user will raise their leg, and then, by applying the principles of Shunpo to it, fire the leg in a sudden burst of speed and force. It has the ability to send the target flying on impact, as well as causing micro fractures in bone.
Tesshō:
Name: Tesshō
Type: Offensive|Hakuda
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 posts
Description: Tesshō is a basic rank strike, used by Practitioners of the Hakuda way of fighting. It is a palm strike, where the user focuses Reiryoku into the base of the palm of their hand, and then unleashes it on contact to greatly increase the force of their strike.
Chōhigezutsuki:
Name: Chōhigezutsuki
Type: Offensive|Hakuda
Rank: Apprentice
Range: Self
Duration: Instant
Cooldown: 4 posts
Description: Chōhigezutsuki is a basic rank strike, used by practitionrs of the Hakuda way of fighting. The user focuses Reiryoku to their forehead, and uses it to augment the striking force of a basic headbutt. Chōhigezutsuki strikes with considerable force, enough to fracture bones and send the victim flying.
Hohō
Tobu:
Name: Tobu
Type: Supplementary|Hohō
Rank: Amateur
Range: Up to twenty metres
Duration: Instant
Cooldown: 2 posts
Description: Tobu is a basic movement technique. It allows the Shinigami to kick off the ground with much more force than normal, allowing them to leap many metres into the air. They do this by flooding their legs with Reiryoku and then firing it into the ground as they kick off. This allows the Shinigami to get airborn rapidly, as well as to approach an enemy with speed.
Fuuton Hokousha:
Name: Fuuton Hokousha
Type: Supplementary|Hohō
Rank: Novice
Range: The base of the user's feet.
Duration: Unlimited
Cooldown: None
Description: Fuuton Hokousha is the art of walking on the air. It allows the Shinigami to walk on the air by creating and sustaining tiny platforms of Reiryoku at their feet. By doing this, the Shinigami can walk through the air as though it were solid. The Shinigami can also use this to regain his footing after being knocked flying.
Fuzen Shunpo:
Name: Fuzen Shunpo
Type: Supplementary|Hohō
Rank: Apprentice
Range: Up to 7 metres
Duration: Instant
Cooldown: 4 posts
Description: Fuzen Shunpo is an incredibly basic variation of Shunpo, and is the first form a Shunpo user must learn. The Shinigami will consolidate Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. As this is an incomplete Shunpo, even the untrained spiritually advanced person can follow the movement to a degree, but it will appear to these individuals as though you are blinking a few inches forward in rapid succession rather than one sleek movement. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 2 tiers of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Shunpo:
Name: Shunpo
Type: Supplementary|Hohō
Rank: Adept
Range: Up to 15 metres
Duration: Instant
Cooldown: 6 posts
Description: Shunpo is the first true Shunpo, and is the complete form of Fuzen Shunpo. As such, it requires that the user first knows Fuzen Shunpo. The Shinigami will consolidate a large level of Reiryoku in their legs, and then kick off using it, allowing them to move a short distance so quickly that to the untrained eye, it appears as if they have "blinked" a short distance. This technique can be followed by someone with a perception of at least 2 tiers lower than the technique, or 1 tier of movement lower, allowing them to effectively guard against an assault delivered combined with the Shunpo. This technique, while it appears as though they are teleporting, is simply an incredibly rapid straight line movement, and as such they cannot move through physical objects, nor does it give them immunity to damage. So, if there is a wall of fire between the individual and their destination, it will still burn them as they go through.
Hadō
Hadō #1: Shō:

Name: Hadō #1: Shō
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 8 metres
Duration: instant
Cooldown: 2 posts
Description: Shō is the most basic of all the Hadō techniques. The Shinigami merely points one of their fingers at the target. They then generate a sudden burst of Reiryoku, which forces the opponent back a few feet.
Hadō #2: Kase:
Name: Hadō #2: Kase
Type: Supplementary|Hadō
Rank: Amateur
Range: 8 metres
Duration: Instant
Cooldown: 2 posts
Description: Kase is one of the most basic of all Hadō techniques. The Shinigami simply points their finger towards the target, before curling it inward. As they do this, they generate a suction effect with their Reiryoku, pulling the target in. This effect has enough force to make an unsuspecting target stumble and lose their footing.
Hadō #4: Byakurai:

Name: Hadō #4: Byakurai
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Amateur
Range: 20 metres
Duration: Instant
Cooldown: 2 posts
Description: Byakurai is one of the most basic of all offensive Hadō techniques, and is the most basic of all lightning based Hadō. The Shinigami simply points their finger towards the intended target, speaking aloud the technique's name. As they do this, they generate a thin beam of electrical Reiryoku, which they fire out in the direction of their finger. It can be blocked by even the most basic of Kirchenlied or Bakudō techniques.
Hadō #11: Tsuzuri Raiden:

Name: Hadō #11: Tsuzuri Raiden
Canon/Custom: Canon
Type: Offensive|Hadō
Rank: Novice
Range: Dependant on the surface it's applied to, to a maximum range of thirty metres
Duration: 1 post
Cooldown: 3 posts
Description: Tsuzuri Raiden is one of the most basic of all offensive Hadō techniques. The Shinigami merely speaks the name of the technique, and touches a surface. As they do this, they send an electrical current into the surface. This current then travels along it, assuming it is a surface that can conduct electricity, such as steel. If it connects with an enemy, it will electrocute them, causing them to lose muscle control as well as causing first degree burns. It can be blocked by a Novice rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #31: Shakkahō:

Name: Hadō #31: Shakkahō
Type: Offensive|Hadō
Rank: Intermediate
Range: 30 metres
Duration: Instant
Cooldown: 5 posts
Description: Shakkahō is a basic fire based Hadō technique. The Shinigami extends their hand, flattening their palm. They then gather a baseball sized sphere of bright red, fire like Reiryoku. They then discharge this sphere as a beam like burst. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #32: Ōkasen:

Name: Hadō #32: Ōkasen
Type: Offensive|Hadō
Rank: Intermediate
Range: 30 Metres
Duration: Instant
Cooldown: 5 posts
Description: Ōkasen is a intermediate offensive Hadō technique. The Shinigami lays the blade of their Zanpakutō horizontally, resting their free hand against the Zanpakutō's tsuba. The Shinigami will then form a bright yellow sphere of Reiryoku over their Tsuba, which will rapidly flatten, spreading itself out along the length of the blade. Once it reaches the end of the blade, it will then fire itself out as a flat burst of energy. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #33: Sōkatsui:

Name: Hadō #33: Sōkatsui
Type: Offensive|Hadō
Rank: Intermediate
Range: 35 metres
Duration: Instant
Cooldown: 5 posts
Description: Sōkatsui is an intermediate offensive Hadō technique. The user aims the palm of their hand at the target, forming a small sphere of blue Reiryoku, which will then burst out as a wave of energy towards the intended target. It may be blocked by an Intermediate rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #46: Kongōbaku:

Name: Hadō #46: Kongōbaku
Type: Offensive|Hadō
Rank: Adept
Range: 40 metres
Duration: Instant
Cooldown: 6 posts
Description: Kongōbaku is an advanced fire based Hadō technique. To perform it, the Shinigami must extend either their Zanpakutō or their primary arm. If they use their hand instead of their Zanpakutō, they must brace their firing arm with their other arm. The Shinigami then generates a dense, intense sphere of fire like Reiryoku, at roughly the size of a small car. The Shinigami will then swing either their Zanpakutō or their arm back over their head before swinging it forward towards the target. The sphere will then rocket off towards their target. On impact, it will incinerate the target, leaving nothing but a pile of ashes. It may be blocked by an Adept rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #54: Haien:

Name: Hadō #54: Haien
Type: Offensive|Hadō
Rank: expert
Range: 10 metres
Duration: Instant
Cooldown: 7 posts
Description: Haien is an advanced close quarters combat Hadō. To perform this, the Shinigami must merely swing his arm towards the target. As he does this, a flat disk of purple Reiryoku fires from his hand, flying towards the target in question. On impact, it will incinerate the person so thoroughly that the will be only ashes left. It may be blocked by an Expert rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #58: Tenran:

Name: Hadō #58: Tenran
Type: Offensive|Hadō
Rank: Expert
Range: 30 metres
Duration: Instant
Cooldown: 7 posts
Description: Tenran is a powerful, long range wind based hadō. The Shinigami can perform this without the use of their Zanpakutō, but it will suffer a -1 to it's effectiveness. If it is performed without the Zanpakutō, the Shinigami merely holds up their hand and aiming it at the target for a few seconds before firing it. With the Zapakutō, the Shinigami levitates their Zanpakutō in front of them. They then gently hit one end of it, causing it to spin like a fan. The practitioner then stops it by grabbing the hilt, shouting the Hadō's name as they do so. This will produce a large, tornado-like blast of wind in the shape of a cone. This wind will cause thousands of tiny lacerations on impact, as well as sending the target flying. It may be blocked by an Expert rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #63: Raikōhō:

Name: Hadō #63: Raikōhō
Type: Offensive|Hadō
Rank: Advanced
Range: 50 metres
Duration: Instant
Cooldown: 8 posts
Description: Raikōhō is an advanced destructive technique, and is one of the most powerful Lightning based Hadō a Shinigami can learn. The Shinigami extends their primary arm, focusing a large level of Reiryoku to the palm of their hand. This Reiryoku forms into a small, bright yellow sphere about the size of a baseball. The Shinigami will then point it towards the target, and shout the technique's name. The sphere will then explode in a large concentrated strike of Lightning. This technique is lethal when it strikes the head or heart, and can easily blow off limbs on a direct hit. It may be blocked by an Advanced rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #68: Gaki Rekkō:

Name: Hadō #68: Gaki Rekkō
Type: Offensive|Hadō
Rank: Advanced
Range: 100 metres
Duration: Instant
Cooldown: 8 posts
Description: Gaki Rekkō is an advanced destructive technique, and is one of the most powerful Hadō a Shinigami can learn. The Shinigami extends either their arm, or the tip of their Zanpakutō. They will then channel Reiryoku to their conduit of choice, be it an open palm or their Zanpakutō, and generate a flat, bright green disk of Reiryoku. This disk will span a metre in diameter. From the centre of this sphere, twelve beams of Reiryoku will branch out, reaching the edge of the disk. Once they reach the edge, they will begin to fire out a barrage of thin, foot long beams of Reiryoku; five from each beam. Once these beams are fired, the disk will vanish, and the technique will be over. These beams can travel a total of 100 metres before dissipating, and on impact will tear straight through what they hit. Because this technique uses many fine beams rather than a singular attack, the beams themselves all carry the destructive force of a Expert technique. They may be blocked by an Expert rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #73: Sōren Sōkatsui:

Name: Hadō #73: Sōren Sōkatsui
Type: Offensive|Hadō
Rank: Master
Range: 70 Metres
Duration: Instant
Cooldown: 10 posts
Description: Sōren Sōkatsui is the advanced form of Sōkatsui, and requires that the practitioner know Sōkatsui. The practitioner extends their index and middle finger, gathering Reiryoku at their tips. This Reiryoku forms two, incredibly small, yet bright spheres of blue energy. The Shinigami may then fire this technique outwards in the direction their fingers are pointing, forming two incredibly thick beams of blue energy. These beams warp and wrap around each other to form one massive beam. It may be blocked by a master rank defensive technique, such as a Kirchenlied or a Bakudō.
Hadō #78: Hyōga Seiran:

Name: Hadō #78: Hyōga Seiran
Type: Offensive|Hadō
Rank: Master
Range: 40 metres
Duration: Instant
Cooldown: 10 posts
Description: Hyōga Seiran is an advanced destructive technique, and is one of the most powerful water based Hadō available to the Shinigami. The practitioner extends either a flat palm, or the tip of their Zanpakutō. They then gather Reiryoku at this point, forming a head sized sphere of water. This sphere then explodes outwards once the practitioner speaks the name of the technique, forming five distinct branches of liquid in the shape of a dragon's head. On contact, this water will freeze whatever it hits solid, and is able to embed enemy shinobi in incredibly thick layers of ice. It may be blocked by a master rank defensive technique, such as a Kirchenlied or a Bakudō.
Bakudō
Bakudō #1: Sai:

Name: Bakudō #1: Sai
Type: Supplementary|Bakudō
Rank: Amateur
Range: 10 metres
Duration: 1 posts
Cooldown: 3 posts
Description: Sai is the most basic of all Bakudō techniques. This spell restrains the target by locking their arms behind their back to immobilize them. The user points their index and middle fingers at the intended target, locking their arms behind their back. This technique is designed to bind natural humans, and individuals with little to no spiritual force. It has no effect on spiritually active individuals.
Bakudō #4: Hainawa:

Name: Bakudō #4: Hainawa
Type: Supplementary|Bakudō
Rank: Amateur
Range: 20 metres
Duration: 1 post
Cooldown: 3 posts
Description: Hainawa is one of the most basic of all Bakudō techniques. It is designed to bind the movement of the target, preventing them to fighting back. The user fires a rope made of Reiryoku from the tips of their fingers, which rockets towards the target, wrapping around and binding the target, stopping their movement completely. An individual with at least Novice rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.
Bakudō #8: Seki:

Name: Bakudō #8: Seki
Type: Defensive|Bakudō
Rank: Amateur
Range: Self
Duration: Instant
Cooldown: 2 posts
Description: Seki is one of the most basic of all Bakudō techniques. It is a defensive technique, designed to protect the user from blows. The user produces a small orb of glowing blue Reiryoku on the either the palm or back of their hand. When an attack strikes it, it shall block the attack, and reflect the force of the attack that hit it back on the attacker. It cannot reflect any attack of Novice rank or above, and it only effects melee strikes, like a punch or a sword swing.
Bakudō #21: Sekienton:

Name: Bakudō #21: Sekienton
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 10 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Sekienton is a basic Bakudō technique, designed to hide the movements of the user, either to augment an attack or to aid in escape. The Shinigami performs this technique but pointing their palms downwards towards their feet and speaking the name aloud. Their hands will produce a burst of light red smoke, which will rapidly expand and cover an area of roughly ten metres. This smoke shall last for two posts.
Bakudō #30: Shitotsu Sansen:

Name: Bakudō #30: Shitotsu Sansen
Type: Supplementary|Bakudō
Rank: Apprentice
Range: 20 metres
Duration: 2 posts
Cooldown: 6 posts
Description: Shitotsu Sansen is a basic Bakudō technique, designed to disable the target. The user focuses Reiryoku to the palm of their hand, dragging it to form a triangle. The energy, after the triangle is drawn, solidifies at the corners and then fires at the target. This pins the target to a nearby surface and holds them by the solidified corners. This does no damage, but immobilizes the targets body entirely. An individual with at least Adept rank in their secondary can overpower this, or it can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this by using a technique of the same rank.
Bakudō #37: Tsuriboshi:

Name: Bakudō #37: Tsuriboshi
Type: Defensive|Bakudō
Rank: Intermediate
Range: 50 metres
Duration: 1 post
Cooldown: 5 posts
Description: Tsuriboshi is a basic Bakudō technique, designed to catch falling objects or individuals. The user generates a sphere of Reiryoku in the palm of their hand, firing it outwards. When the Shinigami wills it, the sphere will halt, firing out six "ropes" made of Reiryoku. These ropes will latch onto any fixed structure/object in the nearby centre. The sphere in the centre forms a net, which is supported by the six ropes. This is designed to catch falling objects/individuals, absorbing any potential fall damage they may have taken.
Bakudō #39: Enkōsen:

Name: Bakudō #39: Enkōsen
Type: Defensive|Bakudō
Rank: Intermediate
Range: The user's hand
Duration: 1 post
Cooldown: 5 posts
Description: Enkōsen is a moderate rank Bakudō technique, designed to block incoming attacks. The user extends their arm out, forming a flat palm. They then generate a flat disk of yellow Reiryoku to block incoming attacks. This technique can block attacks of Intermediate rank and below.
Bakudō #47: Koienkōsen:

Name: Bakudō #47: Koienkōsen
Type: Defensive|Bakudō
Rank: Adept
Range: The user's hand
Duration: 1 post
Cooldown: 6 posts
Description: Koienkōsen is a moderate rank Bakudō technique, designed to block incoming attacks. This is an advanced version of Enkōsen, and as such requires the user knows it. The user extends their arm out, forming a flat palm. They then generate a flat disk of yellow Reiryoku to block incoming attacks. This technique can block attacks of Adept rank and below.
Bakudō #62: Hyapporankan:

Name: Bakudō #62: Hyapporankan
Type: Supplementary|Bakudō
Rank: Advanced
Range: 30 metres
Duration: 2 posts
Cooldown: 10 posts
Description: Hyapporankan is an Advanced Bakudō technique, designed to immobilise the target. The user creates a thick, spear of Reiryoku in the Shinigami's hand. They then throw this towards the target. The spear will reproduce itself mid-air, forming 50 spears. These spears, on impact, will strike the enemy with blunt force, driving them backwards in an attempt to pin them to a surface. It does not cause any physical damage to the target. These can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block these spear's force, and thus their ability to pin, by using a technique of the same rank.
Bakudō #63: Sajō Sabaku:

Name: Bakudō #63: Sajō Sabaku
Type: Supplementary|Bakudō
Rank: Advanced
Range: 20 metres
Duration: 2 posts
Cooldown: 10 posts
Description: Sajō Sabaku is an Advanced Bakudō technique, designed to immobilise the target. It is the advanced variation of Hainawa, and requires the user knows how to perform it as such. The user points the palm of their hand towards the target, firing a thick chain made from yellow Reiryoku. This chain will restrain the target from moving. This chain can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block this chain's binding force, and thus it's ability to restrain, by using a technique of the same rank.
Bakudō #70: Eru Esukudo:

Name: Bakudō #70: Eru Esukudo
Type: Defensive|Bakudō
Rank: Advanced
Range: Must be connected to the user's body.
Duration: Instant
Cooldown: 8 posts
Description: Eru Esukudo is an Advanced Bakudō technique, designed to block incoming attacks. The user raises their forearm, generating a shield of thick green Reiryoku that blocks incoming attacks. This shield can block techniques of Advanced ranks and below.
Bakudō #75: Gochūtekkan:

Name: Bakudō #75: Gochūtekkan
Type: Supplementary|Bakudō
Rank: Master
Range: 30 metres
Duration: 2 posts
Cooldown: 12 posts
Incantation: Oh five gods of fortune and wealth, Bind these transgressors to the earth. Bring forth your justice unto the wicked and let The fathers spilt blood be marked with Silver. Put the heart to ease and imprison them under the pressure of they're sins. Ensnare them so I might end these tears of blood. - Bakudō #75: Gochūtekkan!
Description: Gochūtekkan is an Advanced Bakudō technique, designed to immobilise the target. Like all Bakudō rank #71 and above, the user must speak the related incantation. The user will slam their hands together, speaking the incantation as they gather their Reiryoku between their hands. They will then raise their hands to the sky before slamming them into the ground. Five large silver pillars will form above the target's head as long as they are still within range. These pillars will fall down, pinning the target to the ground and immobilising them. The pillars can be destroyed by striking it with any Hadō or Bakudō of equal or higher rank. Users of Hierro and Blut can also block these pillar's binding force, and thus it's ability to restrain, by using a technique of the same rank.
Bakudō #81: Danku:

Name: Bakudō #81: Danku
Type: Defensive|Bakudō
Rank: Grandmaster
Range: Within a metre of the user
Duration: 1 post
Cooldown: 12 posts
Incantation: The soul peeks through the windows of mine eyes. Let it deflect the Rage so your servant can endure! - Bakudō #81: Danku!
Description: Danku is an Advanced Bakudō technique, designed to immobilise the target. Unlike all other Bakudō rank #71 and above, the user is not required to speak the related incantation, although neglecting to do so will result in it being reduced in effectiveness by one tier. This technique does not require any unique physical movement. Once the incantation is complete, the user's Reiryoku will consolidate together to form a thin, five metre tall transparent barrier. This can block all techniques Grandmaster rank and below.
Bakudō #98: Mijon Esukudo:

Name: Bakudō #98: Mijon Esukudo
Type: Defensive|Bakudō
Rank: Transcender
Range: Must be connected to the user's body.
Duration: Lasts until triggered.
Cooldown: Once per thread.
Incantation: Heavenly mother I offer my soul unto thee to protect me from all things. Let my soul be my shield so that I may be defended from the wrath of my foe. This I ask of thee to place upon me as my guardian oh heavenly mother. May your child find peace in knowing he is safe within your embrace. - Bakudō #98: Mijon Esukudo!
Description: Mijon Esukudo is one of the highest rated Bakudō techniques, and one of the most complex to perform. The user performs the related incantation, placing the technique at a specific point on their body. This will cause the technique to activate, though it will be invisible. Once an attack gets near where the seal is placed, it activates, creating a massive shield that can block even Transcender rank techniques easily. This technique uses the user's own soul to create the barrier, and as such can only be used once per thread, as multiple uses would risk damaging the user's soul beyond repair.
Bakudō #99: Bankin:



Name: Bakudō #99: Bankin
Type: Supplementary|Bakudō
Rank: Transcender
Range: Up to 30 metres
Duration: 4 Posts
Cooldown: Once per thread
Incantation: Lord of Shadows I call unto thee. May the ribbons of your dark embrace find this fiend and bind them to the earth with the Iron shafts of your throne bind them so that They might be judged. The darkness of your power consume them and once more make them bow before you. If they be found guilty then forevermore will they spend in the darkness of the grave. To Serve you even in death! - Bakudō #99: Bankin!
Description: Bankin is the ultimate express of Bakudō, and is the most difficult technique a Bakudō user can learn. It is a binding technique, designed to restrain incredibly powerful opponents. It has two forms; Kin and Bankin.

Kin: The user forms the hand seal pictured above and states the incantation. Doing this requires immense focus, and the user cannot move or break the hand seal during this time. Once the incantation is complete, as long as the target is within range, thick black strands fabric made from Reiryoku will rapidly envelop their abdomen, pinning their arms to their chest. Numerous iron shafts will then fall, pinning this fabric to the ground. The only way to avoid this is to identify the incantation and move out of it's range before it is executed. It is also difficult to aim, and requires the caster has a straight line of site to the intended target and that no friendlies are within a few metres of them, lest they miss and hit them by accident. It may only be overwhelmed by outside assistance, or simply by waiting until it expires.

bankin: Bankin is the true form of this technique. It starts with the initial technique, Kin, stated above. Once this is in place, the user may use "Bankin" whenever they wish to execute the target. The user will first slam the forefingers of both his hands into the ground. Thick strands of fabric will then extend from the ground before them, charging towards the sealed individual and covering them completely. Then, dozens of pins of iron will stab the user shallowly, pinning the fabric to his skin. The user will then slam his hands together, generating a massive weight of iron above their heads. This weight will plummet down, crushing the user and ending their life once and for all. Once in the Bankin, there is no way to escape. The weight, however, can be destroyed by hitting it with a master rank or higher technique, either by someone who can attack without the use of their hands, or by a third party.
Chikaku
Kagi no Senkaimon:
Name: Kagi no Senkaimon
Type: Supplementary|Chikaku
Rank: Amateur
Range: Inter-dimensional
Duration: Instant
Cooldown: None
Description: Kagi no Senkaimon is a technique designed to allow the user to travel in-between Soul Society and the World of the Living by opening the Senkaimon. To perform it, the Shinigami merely has to thrust their Zanpakutou forwards, and then turn it to the right like a key. This will open the Senkaimon before them, and produce a hell butterfly to guide the Shinigami to their destination. Only Shinigami can travel through the Senkaimon. This technique cannot be used in combat.
Reiraku:
Name: Reiraku
Type: Supplementary|Chikaku
Rank: Novice
Range: five Kilometres
Duration: Instant
Cooldown: None
Description: Reiraku is a fundamental perception technique designed to help a spiritually active person see energy beyond what they can passively feel. To perform it, all the Shinigami has to do is close their eyes and focus for a few seconds. Once they reopen their eyes, they will be surrounded by thousands of small strands, known as spirit ribbons. Average human beings with little to no Reiryoku have white ribbons. Shinigami have red ribbons. Quincy and Fullbringers have green ribbons, while hollows have blue ribbons. all these ribbons lead back to the person the Reiryoku originates from, allowing the individual to follow it to it's source.
Chikaku:
Name: Chikaku
Type: Supplementary|Chikaku
Rank: Intermediate
Range: Ten Kilometres
Duration: Instant
Cooldown: 5 posts
Description: Chikaku is an advanced perception technique designed to detect individuals with spiritually active levels of Reiryoku. The individual shuts their eyes, releasing a pulse of Reiryoku that pings back in a similar fashion to sonar. It only replies to individuals with enough Reiryoku to see spirits, eliminating the issue Reiraku has with being flooded with many irrelevant ribbons. These Reiryoku sources are seen as flames, with the flame being larger the more Reiryoku the target has.
Kakushitsuijaku:

Name: Kakushitsuijaku
Type: Supplementary|Chikaku
Rank: Expert
Range: Twenty Kilometres
Duration: 1 post
Cooldown: 7 posts
Incantation: Heart of the south, eye of the north, finger of the west, foot of the east. Arrive with the wind and depart with the rain! - Kakushitsuijaku!
Description: Kakushitsuijaku is an advanced perception technique designed to run large scale sweeps for specific targets during combat situations. To perform this, the user must draw some of their own blood. With this blood, the user then draws a circle on the ground in-front of them, and fills the circle with some runes, seen above. They then lay their hands before this circle and speak the incantation. The circle will then light up, and the user will begin to get detailed information about the area around them in a twenty kilometre bubble, with themselves in the centre. This technique is precise enough to pick out a specific individual out of a mass of high level Reiryoku.

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on Sat Jan 26, 2013 11:03 am
Shikai Release Command: Exhale, Izanami no Mikoto!
Shikai Appearance:
Izanami no Mikoto:
Shikai Powers: Izanami no Mikoto is able to produce a poison like mist that instead of causing damage, heals the injuries of anyone exposed. This is not a passive effect however, it must be done through techniques.
Shikai Abilities:

Chiyu mujō:
Name: Chiyu mujō
Type: Supplementary|Bakudō
Rank: Adept
Range: 30 metres
Duration: 2 posts
Cooldown: 7 posts
Description: Chiyu mujō produces a gas like cloud that helps heal the wounds of whoever it touches. Izumi points the tip of the blade to the sky above her, and then turns it like a key, stating "Breathe" as she does so. The blade will shine, and begin to release a rolling cloud of gas. This gas is thick enough to see, and as such as the unintended side effect of interfering with vision to a small degree, like a light fog. When inhaled, this gas spreads throughout the individual's blood stream, and begins to heal small lacerations and fractured bones. Gashes over 8 inches in length and an inch in width will not be entirely healed, though they will scab over. split or broken bones will refuse, leaving only minor fractures. This gas causes blood clotting and stops any form of external and internal bleeding for 10 posts. This time frame only applies to wounds present when the gas is inhaled.
Bankai Release Command: Bankai! Seishi Izanami no Mikoto!
Bankai Appearance: Izumi will open her mouth widely, and point her head upwards. She will then raise her blade, and begin to slide it down her throat like a sword swallower. She will swallow the entire thing though, hilt and all. Izumi's skin will glow lightly during this mode in the shade of her Reiryoku.
Bankai Powers: During this mode, Izumi is able to perform a greater array of healing based gaseous techniques. She will also breathe a small amount of Chiyu Mujō every time she inhales and exhales, and the Chiyu Mujō effect will apply to her permanently during this state. In addition, as long as Izumi is touching someone the pain centres of their brain will disable, preventing them from feeling pain. This effect applies to her permanently during her release.
Bankai Abilities:

Jinsei no Tatchi:
Name: Jinsei no Tatchi
Type: Offensive|Bakudō
Rank: Transcender
Range: Izumi and anyone she touches
Duration: Duration defined by how much medical care the victim needs. Cooldown starts once Izumi stops performing this technique
Cooldown: 16 posts
Description: Jinsei no Tatchi is the ultimate healing technique in Izumi's arsenal. To perform this, she merely has to lay her hands on the injured individual and remain perfectly still during this process. The level of healing is determined by how long contact is held. Severed limbs can be reattached using this method if the limb was kept and it has been less than 15 posts since it was removed. Limb must be held to where it was cut from during this process. This process is painless.

One Post: All lacerations under 15 inches in length and 5 inches in width are healed completely. All non-exposed broken bones are healed. All bleeding, internal and external is fixed.

Two Posts: all the above, plus exposed broken bones will begin to pull in and repair themselves. Severed ligaments and tendons will begin to heal, not completely but enough to allow regular movement. All lacerations that don't extend over three inches into the flesh will heal.

Three Posts: All the above, plus damage to internal organs will begin to heal. Collapsed lungs, damaged ventricles and other internal organ issues will begin to fix themselves. If the individual being treated had a severed limb that has met the above criteria it will now be fully reattached.

Four posts: All medical problems Izumi can fix have been healed. All lacerations and internal organ damage is fixed. All broken bones are repaired, severed limbs that meet the above criteria are managed. The only injuries that haven't been fixed at ones that cannot be fixed; consistent issues the individual has suffered for an extended period of time. This means any injury not gained in the thread the individual is being healed in. For example if your Achilles tendon was severed in another thread this technique will not heal it.

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